HowToAddCreaturesStendhal: Difference between revisions
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imported>Kymara expand ai profiles and equipping item sections. correct some outdated things on level, respawn and the balancer tool (which does now use atk and def not just level) |
imported>Kymara navi templates, corpses |
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{{Navigation for Stendhal Top}} |
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{{Navigation for Stendhal Contributors}} |
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You can add new creatures to game in a few very simple steps: |
You can add new creatures to game in a few very simple steps: |
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<experience value="0"/> |
<experience value="0"/> |
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<respawn value="900"/> |
<respawn value="900"/> |
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<corpse name="animal"/> |
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<drops> |
<drops> |
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<item value="meat" quantity="[1,3]" probability="60.0"/> |
<item value="meat" quantity="[1,3]" probability="60.0"/> |
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If a creature equips a weapon the drops are not changed. |
If a creature equips a weapon the drops are not changed. |
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== Corpses == |
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You can specify what corpse image the creature shoudl use and say how big that corpse is (if bigger than 1x1). The images are in ''data/sprites/corpse''. For a bigger corpse the syntax is: |
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<corpse name="giant_humanoid" width="2" height="2"/> |
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== AI profiles == |
== AI profiles == |
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