HowToAddCreaturesStendhal: Difference between revisions

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imported>Kymara
expand ai profiles and equipping item sections. correct some outdated things on level, respawn and the balancer tool (which does now use atk and def not just level)
imported>Kymara
navi templates, corpses
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{{Navigation for Stendhal Top}}
{{Navigation for Stendhal Contributors}}
You can add new creatures to game in a few very simple steps:
You can add new creatures to game in a few very simple steps:


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<experience value="0"/>
<experience value="0"/>
<respawn value="900"/>
<respawn value="900"/>
<corpse name="animal"/>
<drops>
<drops>
<item value="meat" quantity="[1,3]" probability="60.0"/>
<item value="meat" quantity="[1,3]" probability="60.0"/>
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If a creature equips a weapon the drops are not changed.
If a creature equips a weapon the drops are not changed.
== Corpses ==
You can specify what corpse image the creature shoudl use and say how big that corpse is (if bigger than 1x1). The images are in ''data/sprites/corpse''. For a bigger corpse the syntax is:
<corpse name="giant_humanoid" width="2" height="2"/>


== AI profiles ==
== AI profiles ==