Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions
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Revision as of 20:26, 27 November 2009
TODO: Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.
- Meeting
- Result Log
- Raw Chat Log
Introduction (needs summary or integrate below)
- humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this?
- humana: maybe first just one place for music ... it's difficult to write songs for all places in stendhal...
- hendrik: And too many other things to work on.
- vomit: there's a text in the wiki about this
- humana: what kind of music?
- humana: I can do maybe something with cheatdomi
- vomit: chilling tunes
- humana: I like it if there is a jazz house!
- storyteller: humana, I already produced a four music tracks for Stendhal :)
- vomit: maybe ambient or classic with a touch of medieval tunes
- humana: it's difficult to write something for all places vomit
- humana: you want for dungeons for example other music
- humana: storyteller? where can I hear this music?
- storyteller: it is added to the patches tracker
- storyteller: it´s something for ambient/atmosphere
- miasma: we could take midi-files.
- superkym: storyteller's music is really good. but adding to the game it is another thing
- storyteller: I produced it myself
- humana: okay teller I will hear it
- humana: kymi? what do you mean?
- superkym: pepsz, you can write this already
- plassy: maybe we can find some music at jamendo.com... it's creative common
- humana: I like some music for your heart
- humana: like blues and jazz
Types of Music (needs summary)
File Format (needs summary)
- vomit: in the wiki stood something about ogg
- vomit: would flac do it either?
- vomit: i have one ambient track but it's in mp3
- miasma: midi-files can be repeated the whole time aren't so big files and you can make them easy at home
- blackfinix: convert it to ogg
- blackfinix: ogg is open source
- blackfinix: flac is open source
- kiheru: with flac we would get rather large download sizes
- miasma: i'm for midi-files.
- vomit: flac would just be the source
- superkym: i'm pretty sure the wiki says what specifications we have, doesn't it say oggs?
- vomit: you could downsample it then for your own desired size
- blackfinix: a midi composition would work miasma. but i am not sure if he game can handle them
- plassy: midi and linux isn't a good idea
- humana: midi...
- blackfinix: if it was midi it would definitely have a retro sound to the game :)
- vomit: i think it should be ogg
- storyteller: do you think about 8-bit music?
- blackfinix: yes ogg is best bet
- storyteller: retro style? ;)
- plassy: full ack to ogg
- miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these
- storyteller: thats right miasma
- vomit: but midis are tooooo oldschool
- miasma: i could try to make midi-files. thanks to guitar pro :D
- tigertoes: i dont think you can get the range in midi files as you can in ogg
Other (needs summary)
- storyteller: no, I think we should not take music from anywhere...
- humana: storryteller what do you mean?
- plassy: what do you mean with anywhere?
- storyteller: well, to take it from any other source... Because of the copyright etc
- plassy: its a game
- humana: yes and a game has a background music
- humana: you can mute the music
- pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you
- Oslsachem: music usually adds atmosphere to the game but not gameplay
- humana: so I don't know now... what do you think about a Blues or Jazz house?
- vomit: and there should be a soundtrack file, which you are able to download extra
- blackfinix: vomit yes ... like the sound files now
- superkym: adding music would still be rather a major change
- blackfinix: ok we can put that off for now, or create a ccommittee to look into it
- humana: who wrote music for stendhal already?
- superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember
- vomit: atmospheric sounds in ogg would be better
- miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;)
- Oslsachem: music should be played adaptively according to the place and situation, to give it more value.
- plassy: whats the problem with music... there is support for sound in java... or am I wrong?
- samson: I don't care about music / sounds as long as I can switch them off
- blackfinix: yes samson.
- plassy: so who did the original sound stuff?
- there should be different music for cities, forest, dungeons to add atmosphere
- storyteller made some great examples of this
- some are very pretty and quiet and suitable for outdoors, a meadow
- some are dark and scary like for a dungeon
- a jazz room was suggested, does it fit into the world?
- need to compromise between file size and loops being long enough not to get monotonic
Triggering Background Music (needs summary)
- music is played by client
- on commands provided by the server
- music should depended on zone, "atmosphere" property of zone that is sent to client
- synchronization
- there is an unwritten rule that all the players should see the same thing
- problem: player A enters a zone, the music starts to play, player B enters 30 seconds later. For them to hear the same thing the music for player B has to start 30 seconds in
- the music should fade in, there is no need to hear it from the start
- music is not really part of the game world so it may be okay to start at the beginning every time, to make coding simpler for now
- other triggers
- there might be special music during a fight against a very strong monsters
- it was suggested that music may be faster when low on health
Multiple programs with music
- music should only be played if the Stendhal client is the active window
- so when you have two clients open (for example while testing) you don't get a mess
- a workaround would be to mute one client manually.
- for example when the other music source is not related to Stendhal
Shipping Music Files
- the music files should be shipped with the client, just like tiles and images are, but as a separate package
- streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing
- plan: 1. Make mute persistent, 2. include the sound files in stendhal-0.xx.zip, 3. include the music files in stendhal-FULL-0.xx.zip
Volunteers
- storyteller and miasma volunteered to do the music
- hendrik volunteered to fix /mute and include the sound files into the normal stendhal-0.xx.zip download, so that the music files can go into stendhal-FULL-0.xx.zip
- plassy volunteered to do the java coding
- it may be a good idea to join #arianne on irc freenode. Please ask there if you have any questions or issues.