StendhalOpenTasks: Difference between revisions
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imported>MiguelAngelBlanchLardin |
imported>MiguelAngelBlanchLardin No edit summary |
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We need a manual for players to know how to play stendhal.<br> |
We need a manual for players to know how to play stendhal.<br> |
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May you help us to write [[StendhalManual |stendhal's manual]] |
May you help us to write [[StendhalManual |stendhal's manual]] |
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= SFX = |
= SFX = |
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= Plot = |
= Plot = |
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Take a look at [[StendhalDesign |Design]] to discuss the plot with us. We are open to discussion on all aspects of the game concept. |
Take a look at [[StendhalDesign |Design]] to discuss the plot with us. We are open to discussion on all aspects of the game concept. |
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= Server = |
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We need a 24/7 server to run Stendhal. The bandwidth requirements are really low and the memory and CPU usage are not bad either. |
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A xDSL 512/512 running on a 800Mhz with 256 RAM and Java 1.5 would be enough. |
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Revision as of 08:42, 30 May 2005
Stendhal is a work in progress and we need help now!
You should consider visiting IRC at irc.freenode.net #arianne
The Main Tasks are:
Code
Code tasks are defined at Bug tracker
Choose a task and add a comment telling you plan to do it and how much time you expect to take.
Manual
We need a manual for players to know how to play stendhal.
May you help us to write stendhal's manual
SFX
Sound effects
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.
We do need SFX for:
- Player
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Sheep
- Move sound ( Walk )
- Being hit sound
- Eat sound
- Dead sound
- Chat sound ( Beeeee! )
- Wolf
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Chat sound ( Auuuuuuu! )
Music
Sorry, we don't need music for now.
Plot
Take a look at Design to discuss the plot with us. We are open to discussion on all aspects of the game concept.