StendhalOpenTasks: Difference between revisions

From Arianne
Jump to navigation Jump to search
Content deleted Content added
imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
No edit summary
Line 11: Line 11:
We need a manual for players to know how to play stendhal.<br>
We need a manual for players to know how to play stendhal.<br>
May you help us to write [[StendhalManual |stendhal's manual]]
May you help us to write [[StendhalManual |stendhal's manual]]




= SFX =
= SFX =
Line 43: Line 41:
= Plot =
= Plot =
Take a look at [[StendhalDesign |Design]] to discuss the plot with us. We are open to discussion on all aspects of the game concept.
Take a look at [[StendhalDesign |Design]] to discuss the plot with us. We are open to discussion on all aspects of the game concept.

= Server =
We need a 24/7 server to run Stendhal. The bandwidth requirements are really low and the memory and CPU usage are not bad either.
A xDSL 512/512 running on a 800Mhz with 256 RAM and Java 1.5 would be enough.

Revision as of 08:42, 30 May 2005

Stendhal is a work in progress and we need help now!

You should consider visiting IRC at irc.freenode.net #arianne

The Main Tasks are:

Code

Code tasks are defined at Bug tracker
Choose a task and add a comment telling you plan to do it and how much time you expect to take.

Manual

We need a manual for players to know how to play stendhal.
May you help us to write stendhal's manual

SFX

Sound effects

We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hit sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! )
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

Sorry, we don't need music for now.

Plot

Take a look at Design to discuss the plot with us. We are open to discussion on all aspects of the game concept.