Main Page: Difference between revisions
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imported>StephenIerodiaconou No edit summary |
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= Blogs of Arianne developers: = |
= Blogs of Arianne developers: = |
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* [[MiguelAngelBlanchLardin]] |
* [[MiguelAngelBlanchLardin|Miguel Angel Blanch Lardin]] |
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* [[StephenIerodiaconou]] |
* [[StephenIerodiaconou|Steve I.]] |
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* [[WaldemarTribus]] |
* [[WaldemarTribus|Waldemar Tribus]] |
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* [[Ragnar-GD]] |
* [[Ragnar-GD|Ragnar]] |
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* [[TeamOfArianne]] |
* [[TeamOfArianne|Team Members, Past & Present]] |
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== Games documentation == |
== Games documentation == |
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=== Stendhal === |
=== Stendhal === |
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Stendhal is our reference game for Marauroa 1.00. It primarily tests the new multizones features. It is coded in Java both client and server. |
Stendhal is our reference game for Marauroa 1.00. It primarily tests the new multizones features. It is coded in Java both client and server. |
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* [[StendhalObjectives]] |
* [[StendhalObjectives|Objectives]] |
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* [[StendhalDesign]] |
* [[StendhalDesign|Design Doc]] |
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* [[StendhalOpenTasks]]: Help Stendhal! Work with us. |
* [[StendhalOpenTasks|Open Tasks]]: Help Stendhal! Work with us. |
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* [[StendhalImplementationIdeas]] |
* [[StendhalImplementationIdeas|Implementation Ideas]] |
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====Documentation==== |
====Stendhal Documentation==== |
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=== Mapacman === |
=== Mapacman === |
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mapacman was our reference game used to test work done in Marauroa. It was the main test platform of Delta<sup>2</sup> algorithm. It is coded in Python on both the client and server sides but unfortunately it is now not working because of the major changes made to Marauroa 1.00. We plan to recover it soon after the Marauroa 1.00 release. |
mapacman was our reference game used to test work done in Marauroa. It was the main test platform of Delta<sup>2</sup> algorithm. It is coded in Python on both the client and server sides but unfortunately it is now not working because of the major changes made to Marauroa 1.00. We plan to recover it soon after the Marauroa 1.00 release. |
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* [[HowToBuildMapacman]] |
* [[HowToBuildMapacman|How To Build Mapacman]] |
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* [[InitialStepsWithMapacman]] |
* [[InitialStepsWithMapacman|Initial Steps With Mapacman]] |
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=== Gladiators === |
=== Gladiators === |
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Gladiators was our reference game which was used to kick off Marauroa. It is programmed using the Blitz library on the client side and uses Java on the server side. Unfortunately, the resulting client wasn't portable and so it was abandoned since Marauroa version 0.4x |
Gladiators was our reference game which was used to kick off Marauroa. It is programmed using the Blitz library on the client side and uses Java on the server side. Unfortunately, the resulting client wasn't portable and so it was abandoned since Marauroa version 0.4x |
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* [[HowToBuildGladiators]] |
* [[HowToBuildGladiators|How To Build Gladiators]] |
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== Overall design documentation == |
== Overall design documentation == |
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Do you want to know how Arianne works? Do you want to develop with us? Do you want to create a game using Arianne? Read these documents and if you have any questions or comments on them please use the relavent discussion tabs. |
Do you want to know how Arianne works? Do you want to develop with us? Do you want to create a game using Arianne? Read these documents and if you have any questions or comments on them please use the relavent discussion tabs. |
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* [[DesignOverview]] |
* [[DesignOverview|Design Overview]] |
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* [[NetworkDesign]] |
* [[NetworkDesign|Network Design]] |
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* [[GameDesign]] |
* [[GameDesign|Game Design]] |
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* [[DatabaseDesign]] |
* [[DatabaseDesign|Database Design]] |
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* [[RolePlayingDesign]] |
* [[RolePlayingDesign|Role Playing Design]] |
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== General == |
== General == |
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* [[HowToWriteGamesUsingArianne]]: mapacman <br>This long document describes how to write an online game similar to Pacman, from the game design to the game deployment, using Arianne and Python. |
* [[HowToWriteGamesUsingArianne|How To Write Games Using Arianne]]: mapacman <br>This long document describes how to write an online game similar to Pacman, from the game design to the game deployment, using Arianne and Python. |
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* [[HowToWriteAdventureGamesUsingArianne]]: Stendhal <br>This long document describes how to write an online game similar to Zelda, from the game design to the game deployment, using Arianne and Java2D. |
* [[HowToWriteAdventureGamesUsingArianne|How To Write Adventure Games Using Arianne]]: Stendhal <br>This long document describes how to write an online game similar to Zelda, from the game design to the game deployment, using Arianne and Java2D. |
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* [[ChatdServerClientExample]] <br>This is a very short description of how to create a simple chat application using Arianne and Python. |
* [[ChatdServerClientExample|Simple Chat Client/Server Example]] <br>This is a very short description of how to create a simple chat application using Arianne and Python. |
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== Frameworks documentation == |
== Frameworks documentation == |
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=== Marauroa === |
=== Marauroa === |
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* [[HowToBuildMarauroa]] |
* [[HowToBuildMarauroa|How To Build]] |
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* [[InitialStepsWithMarauroa]] |
* [[InitialStepsWithMarauroa|Initial Steps With Marauroa]] |
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====Developers API==== |
====Developers API==== |
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* [[MarauroaAPIDefinition]] |
* [[MarauroaAPIDefinition|Marauroa API Documentation]] |
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=== pyarianne === |
=== pyarianne === |
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* [[pyArianneAPIDefinition]] |
* [[pyArianneAPIDefinition|pyarianne (Python) API Documentation]] |
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* [[pyArianneAPIExample]] |
* [[pyArianneAPIExample|pyarianne (Python) API Example]] |
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=== ariannexp === |
=== ariannexp === |
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* [[HowToBuildAriannexp]] |
* [[HowToBuildAriannexp|How To Build ArianneXP]] |
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</td> |
</td> |
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= Miscellaneous = |
= Miscellaneous = |
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* [[GamesBuiltUsingArianne]] |
* [[GamesBuiltUsingArianne|Games Built Using Arianne]] |
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* [[OtherMultiplayerRolePlayingEnginesAndGames]] |
* [[OtherMultiplayerRolePlayingEnginesAndGames|Other Multiplayer Role Playing Engines And Games]] |
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Revision as of 11:19, 26 May 2005
Back to http://arianne.sourceforge.net
This is our project Wiki, use it wisely.
Regards,
Miguel
What is Arianne?
Arianne is an open source multiplayer online games framework and engine to develop turn based and real time games. It provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and can use Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players. Our reference clients are coded using Java and the C language in order to achieve maximum portability and use open technologies too.
- History Of Arianne
- How To help Arianne: Become an Arianne Hero!
- What makes Arianne different
Blogs of Arianne developers:Games documentationStendhalStendhal is our reference game for Marauroa 1.00. It primarily tests the new multizones features. It is coded in Java both client and server.
Stendhal DocumentationMapacmanmapacman was our reference game used to test work done in Marauroa. It was the main test platform of Delta2 algorithm. It is coded in Python on both the client and server sides but unfortunately it is now not working because of the major changes made to Marauroa 1.00. We plan to recover it soon after the Marauroa 1.00 release. GladiatorsGladiators was our reference game which was used to kick off Marauroa. It is programmed using the Blitz library on the client side and uses Java on the server side. Unfortunately, the resulting client wasn't portable and so it was abandoned since Marauroa version 0.4x
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Project DocumentationWhen editing please follow these guidelines Overall design documentationDo you want to know how Arianne works? Do you want to develop with us? Do you want to create a game using Arianne? Read these documents and if you have any questions or comments on them please use the relavent discussion tabs. General
Frameworks documentationMarauroaDevelopers APIpyarianneariannexp |
Miscellaneous
Please see documentation on customizing the interface and the User's Guide for usage and configuration help.