StendhalOpenTasks: Difference between revisions

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Revision as of 15:59, 27 October 2008

Stendhal is a work in progress and we need help now!

You should consider visiting IRC at irc.freenode.net #arianne

The Main Tasks are:

Code

Code tasks are defined at Bug tracker. Choose a task and add a comment telling you plan to do it and how much time you expect to take.

Also you can have a try at:

  • Server Pathfinding
  • Adding a SFX layer over screen: day/night, rain, clouds, etc.
  • Improve rendering engine by adding dirty rectangles.
  • Writing test cases for client with some usual situations and then verify server reply.
  • Junit testing
  • Client cleanup ready for a new gui
  • feature requests

Manual

We need a good manual for players to know how to play Stendhal.
You can help us improve Stendhal's manual.

Wiki

There are pages with a 'TODO' such as StendhalItems and more.

GFX

We need graphics assistance at several important areas of the game.

Monsters and Items

Right now Stendhal has many monsters, outfits and items so we don't invite general submission of new graphics for these however if you want to offer your services for particular items that we may need, please come ask. Alternatively if you wish to improve any existing graphic, that would be very welcome.

Tilesets

We always appreciate more tilesets to aid our mapmakers in creating gorgeous maps. In particular new interior items such as childrens toys, pieces of furniture, decorative ornaments, lamps, carpets, rugs and even walls and doors would be useful.

The tileset specification is too long to fit here, so it has its own page.

Splash screens

We hold a competition to judge user-contributed splash screens. Please see SplashScreens for details.

Maps

Maps are created using the Tiled editor. We have lots of maps we are working on, and you can check them out in our Atlas page. We also have a handdrawn worldmap and some info about our world on the stendhal refactoring atlas page.
Right now the world is already very large and we focus on improving existing maps (by decorating them better for example) rather than adding new ones.

I suggest you check our map tutorials if you are interested in editing maps for stendhal: How To Use Tiled To Create Stendhal Maps

SFX

Sound effects

We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in OGG format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hit sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! / Baaaaa! )
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

We are looking for something cute for this cute looking RPG :)
Something calm, that play on background.

Although you can create faster, more animated music for dungeons.

Music should loop correctly and should be recorded in OGG format.

Note: Right now sound implementation is being refactored, so work on this area has been halted.

Plot

Stendhal has a plot. Have a look to History and Quests to help us expand and complete it.

Website

Please see Stendhal:0.80#Website





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