StendhalOpenTasks: Difference between revisions

From Arianne
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imported>Kymara
now just only see also on this page. much clearer!
imported>Tarwich
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= Wiki =
= Wiki =
*There are pages with a 'TODO' such as [[StendhalItems]] and more.
*There are pages with a 'TODO' such as [[StendhalItems]] and more.
*Pages such as this one hhave similar pages throughout, like the refactoring pages. They should be merged.
*Pages such as this one have similar pages throughout, like the refactoring pages. They should be merged.


= GFX =
= GFX =

Revision as of 01:16, 22 December 2008

Stendhal is a work in progress and we need help now!

You should consider visiting IRC at irc.freenode.net #arianne

The Main Tasks are:

Code

Code tasks are defined at Bug tracker. Choose a task and add a comment telling you plan to do it and how much time you expect to take.

Also you can have a try at:

  • Server Pathfinding
  • Adding a SFX layer over screen: day/night, rain, clouds, etc.
  • Improve rendering engine by adding dirty rectangles.
  • Writing test cases for client with some usual situations and then verify server reply.
  • Junit testing
  • Client cleanup ready for a new gui
  • feature requests

Manual

We need a good manual for players to know how to play Stendhal.
You can help us improve Stendhal's manual.

Wiki

  • There are pages with a 'TODO' such as StendhalItems and more.
  • Pages such as this one have similar pages throughout, like the refactoring pages. They should be merged.

GFX

Please see StendhalRefactoringGraphics.

Maps

Maps are created using the Tiled editor. We have lots of maps we are working on, and you can check them out in our Atlas page. We also have a handdrawn worldmap and some info about our world on the stendhal refactoring atlas page.
Right now the world is already very large and we focus on improving existing maps (by decorating them better for example) rather than adding new ones.

I suggest you check our map tutorials if you are interested in editing maps for stendhal: How To Use Tiled To Create Stendhal Maps

SFX

Sound effects

We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in OGG format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hit sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! / Baaaaa! )
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

We are looking for something cute for this cute looking RPG :)
Something calm, that play on background.

Although you can create faster, more animated music for dungeons.

Music should loop correctly and should be recorded in OGG format.

Note: Right now sound implementation is being refactored, so work on this area has been halted.

Plot

Stendhal has a plot. Have a look to History and Quests to help us expand and complete it.

Website

Please see Stendhal:0.80#Website





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