HowToAddItemsStendhal: Difference between revisions

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imported>Kymara
correct the registering of items, the file is not called GameObjects any more.
imported>Kymara
Add GFX: correct where to look for graphics specifications for items
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Now place the 32x32 sprite in the folder '''data/sprites/items/<class>/<subclass>.png'''
 
See also [[StendhalOpenTasksStendhalRefactoringGraphics#Monsters and Items| How to know graphics specifications for items]]
 
If you want your item image animated (like money) simply make a 32N x 32 sprite. E.g. if it has 5 frames in the animation it will be a 160 x 32 sprite. It will automatically appear animated.