StendhalDesign: Difference between revisions

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imported>MiguelAngelBlanchLardin
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* <b>level</b> - this starts off as zero when the character is created and will increase related to experience
* <b>experience</b> - this is the amount of experience gained at the current level
 
===Entity Attribute values===
The hardest part of any RP is to give balance to the values different entities has.
We need to give RP(atk, def and hp) values to:
* ====Player====
====Seller NPC====
====Buyer NPC====
** ====Training dummy====
====Sheep====
====Wolf====
====Food====
 
== Experience and levels ==
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hp points are recovered at a natural rate of 1 HP point each 1000 turns.
 
===Entity Attribute values===
The hardest part of any RP is to give balance to the values different entities has.
We need to give RP(atk, def and hp) values to:
* Player
** NPC
** Training dummy
* Sheep
* Wolf
 
===Shields===