StendhalObjectives: Difference between revisions
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# Code actions on server |
# Code actions on server |
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## Heal |
## Heal |
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# Create tasks for players |
# <s>Create tasks for players</s> |
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# Allow completion of tasks |
# <s>Allow completion of tasks</s> |
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# Implement RP rule system. |
# Implement RP rule system. |
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# Give correct RP values to entities |
# Give correct RP values to entities |
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# Define actions that can be applied over entities. |
# Define actions that can be applied over entities. |
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# Fix collisions with objects |
# <s>Fix collisions with objects</s> |
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# Fix collisions areas |
# <s>Fix collisions areas</s> |
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# Improve GFX |
# Improve GFX |
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# Define what happens on death |
# Define what happens on death |
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Revision as of 20:30, 15 April 2005
This documents wants to be a guide to understand what are stendhal's objetives and motivation, so we can try to achieve it in a easier way by doing only the simplest possible thing to make it work.
Goal
Our goal is to create a multiplayer game with several zones in which players can move, chat and fight. Fighting is to gain experience points that can then be spent on new equipment which will be available at shops on one of the zones where the city is located.
The main point on developing stendhal is to stress-test the engine so that we can identify black points and areas that need to be improved.
Please keep in mind that we want it simple, we want it fast and we want it now. Big complex features need to wait for the next iteration of the project.
Roadmap
Current version in development is: 0.02
Release 0.00
Code first server logicImplement a client that render the backgroundAdd a GUI to clientSplit pixel units of arianne unitsAdd static Game objects to clientAdd static objects on server map.Create accesibility map for server and client ( 0 free, 1 blocked )Code collision detection system knowing that:Tiles can be of anySprite can be of any sizeBounding boxes is enough
Add collision detection to serverAdd dynamic game objects to clientImplement rendering system where sprite center is not 0,0 but any other defined by user.Allow player to send actionsRefactor code for sending actions to serverCode actions on serverMoveChatChange zone
Test change zone actionCode actions in clientAdd animations to spritesExpand GUI to support these actionsAdd proper animations for actionsScreen follows character smoothlyCreate build.xml file for allowing Stendhal to be compiledCreate automatic method of building released
Release 0.01
Complete missing points of 0.00Add a GUI to client
Code actions on serverAttackChatHeal
Add proper animation for actionsAllow player move slower: add accelerationMake zone change more intuitive.Write proper maps based on design proposalAllow Player to use Mouse to:MoveInspectAttack
Release 0.02
Add basic AI frameworkAdd NPC to serverAllow interaction with NPC- Code actions on server
- Heal
Create tasks for playersAllow completion of tasks- Implement RP rule system.
- Give correct RP values to entities
- Define actions that can be applied over entities.
Fix collisions with objectsFix collisions areas- Improve GFX
- Define what happens on death
- Add GFX sprites for combat
- Add GFX feeback for combat
Release 0.10
- Make bigger zones
- Implement algorithm to enter houses or things
- Houses
- Trees
- etc
- Expand GUI to support these features.
- Add shops and deeper NPC interaction.