StendhalRefactoringAtlas: Difference between revisions

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imported>Kymara
imported>Kymara
Size: update. rat city got split now, it's not that big.
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=Size=
=Size=
Maps can have any size, but big maps use a lot of bandwidth on Sync perception, so we prefer smaller maps such as 128 x 128, that are big enough for the player to move on them without being a bandwidth waster.
Currently the biggest map is 256x256 and it is the rat_dungeon_001.
Maps can have any size, but big maps use many bandwidth on Sync perception, so we prefer smaller maps as 128x64 or 64x128, that are big enough for the player to move on them without being a bandwidth waster.


On the other hand, if a map is not very visited we can use a big one like 256x256 or even 512x512, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly.
On the other hand, if a map is not very visited we can use a big one like 256 x 128, or even 256x256, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly.

'''All outside maps and dungeon maps should be multiples of 64, ideally multiples of 128.'''

Interiors can be any size, see [http://arianne.sourceforge.net/wiki/index.php?title=HowToUseTiledToCreateStendhalMaps#Some_suggestions_when_making_interiors_maps here] for details on how the size of an interior should compare to how it looks from the exterior.


=Maps needing work=
=Maps needing work=