StendhalRefactoringAtlas: Difference between revisions
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imported>Kymara |
imported>Kymara instructions |
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=Size= |
=Size= |
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Currently the biggest map is 256x256 and it is the rat_dungeon_001. |
Currently the biggest map is 256x256 and it is the rat_dungeon_001. |
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Maps can have any size, but big maps use many bandwidth on Sync perception, so we prefer smaller maps as 128x64 or 64x128, that are big enough for the player to move on them |
Maps can have any size, but big maps use many bandwidth on Sync perception, so we prefer smaller maps as 128x64 or 64x128, that are big enough for the player to move on them without being a bandwidth waster. |
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On the other hand, if a map is not very visited we can use a big one like 256x256 or even 512x512, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly. |
On the other hand, if a map is not very visited we can use a big one like 256x256 or even 512x512, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly. |
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=Maps needing work= |
=Maps needing work= |
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We'd rather have existing maps fixed/decorated than add too many new maps, for now. Read on to find out how you can help. |
We'd rather have existing maps fixed/decorated than add too many new maps, for now. Read on to find out how you can help. |
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==Ados== |
==Ados== |
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* This is a big one: getting all dungeons interlinked! Ask mblanch if you want more details; <br> Please be sure to make outside maps multiple of 128 |
* This is a big one: getting all dungeons interlinked! Ask mblanch if you want more details; <br> Please be sure to make outside maps multiple of 128 |
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