Stendhal code design: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Kymara m spelling etc |
imported>Durkham No edit summary |
||
| Line 1: | Line 1: | ||
== Client == |
== Client == |
||
=== GUI === |
|||
If we want to stay with the First screen and all those popup windows or if we want to find a way to integrate it into one is still to be decided. |
|||
We would then have one Gui for Login and one for inGame. |
|||
We have already agreed to achieve a InGameGUI like this: |
|||
http://img530.imageshack.us/img530/2669/ingamguijp0.png |
|||
* ground is where the game happens |
|||
* chatwindow contains chat, but could also contain a tabbed window so we could divide chat and support maybe an own guild chatwindow. |
|||
* Settings contains minimap , bag i.e. all those windows that now scatter the ground window. |
|||
to be continued.... |
|||
=== Base Client === |
=== Base Client === |
||
| Line 75: | Line 94: | ||
* We do not stick too closely to line length. |
* We do not stick too closely to line length. |
||
We always use blocks in if-statements and loops, even if the block only consists of one single statement: |
* We always use blocks in if-statements and loops, even if the block only consists of one single statement: |
||
if (condition) { |
if (condition) { |
||
method(); |
method(); |
||