HowToUseTiledToCreateStendhalMaps2: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Kiheru No edit summary |
imported>Kymara m →Animations: typo |
||
| Line 93: | Line 93: | ||
Most tiles we use in stendhal now which should be animated, are animated already. For example the white daisy, the flames, etc. We document here how it's done.<br> |
Most tiles we use in stendhal now which should be animated, are animated already. For example the white daisy, the flames, etc. We document here how it's done.<br> |
||
<br> |
<br> |
||
The animations are configured in a file at tiled/tileset/animation.seq. Lets look at a simple example, the flames. |
The animations are configured in a file at tiled/tileset/animation.seq. Lets look at a simple example, the flames. |
||
<pre> |
<pre> |
||
tileset/item/furniture/light/flames.png 0 0:1 |
tileset/item/furniture/light/flames.png 0 0:1 |
||