HowToUseTiledToCreateStendhalMaps2: Difference between revisions
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imported>Kymara No edit summary |
imported>Kiheru use of "*" for animations and more accurate description of speeds |
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<pre> |
<pre> |
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tileset/item/furniture/light/flames.png 0 0:1 |
tileset/item/furniture/light/flames.png 0 0:1 |
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tileset/item/furniture/light/flames.png 1 |
tileset/item/furniture/light/flames.png 1 1:0 |
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</pre> |
</pre> |
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The flames.png has two tiles, counting from 0 they are numbered 0, 1. There is an entry for each tile which should be animated. 0:1 tells the order they should animate in. |
The flames.png has two tiles, counting from 0 they are numbered 0, 1. There is an entry for each tile which should be animated. 0:1 tells the order they should animate in. |
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If you write * for the tile to be animated, then all the tiles in the following list are animated. |
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So we can animate the flames in a shorter way: |
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<pre> |
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tileset/item/furniture/light/flames.png * 0:1 |
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</pre> |
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Lets try a more complicated example, the white daisy. That is a file with both a double daisy and a single daisy in it. We want the double daisies animated in a sequence, and the single in a sequence, and never the twain shall meet. |
Lets try a more complicated example, the white daisy. That is a file with both a double daisy and a single daisy in it. We want the double daisies animated in a sequence, and the single in a sequence, and never the twain shall meet. |
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The odd numbers tiles, 1:3:5:7, are the single daisy. As you've probably now guessed, tile 1 is told to animate through 1:3:5:7, all the single daisy frames. |
The odd numbers tiles, 1:3:5:7, are the single daisy. As you've probably now guessed, tile 1 is told to animate through 1:3:5:7, all the single daisy frames. |
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In the white daisy example, notice the extra @3500 after the sequence order. This tells the (somewhat slow) speed that daisies are animated at. If you don't want to use the default speed, try adding a speed like this and do 'trial and error' till you achieve a realistic effect. |
In the white daisy example, notice the extra @3500 after the sequence order. This tells the (somewhat slow) speed that daisies are animated at. If you don't want to use the default speed, try adding a speed like this and do 'trial and error' till you achieve a realistic effect. You can add the speed after the first tile number (or *), when you want all the frames stay visible for the specified time, or you can specify the speed for an individual frame, like in our example. |
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If you have any unanswered questions after this, please join our IRC channel irc.freenode.net #arianne, and we will answer them with the best of our abilities. Just ask your question and wait around for someone to answer. Don't ask to ask :) |
If you have any unanswered questions after this, please join our IRC channel irc.freenode.net #arianne, and we will answer them with the best of our abilities. Just ask your question and wait around for someone to answer. Don't ask to ask :) |
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