StendhalDesign: Difference between revisions

Content deleted Content added
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* <b>defense</b> - this value is used to resolve situations where the player is attacked.
* <b>hp</b> - this value stored the live points available.
* <b>skill</b> - this value is used when performing a skill
 
* <b>level</b> - this starts off as zero when the character is created and will increase related to experience
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When you gain a level you can increase one of the attributes.
To reach a level you need to reach the next experience points:
<table border=1 align=center>
<tr bgcolor=black><td><font color=white>Level</font></td><td><font color=white>Experience needed</font></td></tr>
<tr><td>1</td><td>10</td></tr>
<tr><td>2</td><td>20</td></tr>
<tr><td>3</td><td>40</td></tr>
<tr><td>4</td><td>80</td></tr>
<tr><td>5</td><td>160</td></tr>
<tr><td>6</td><td>320</td></tr>
<tr><td>7</td><td>previosprevious*2</td></tr>
</table>
 
== Combat ==
Combat is a fight between two or more players.
 
The combat is round based.
To determine whose player start first choose the player who has the biggest value of:
<pre>
Player.Level + 1D6
</pre>
 
= Pseudocode =