StendhalRPProposal: Difference between revisions

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===Decide how much damage is casted and which types===
Weapons can donedo several types of damage, some of them are exclusivesexclusive and some other are additivesadditive.
 
Damage = a · STR · Skill used · Weapon Damage type · Hit
 
We will have several damage values, one for each of the damages that the weapon does.
Each of the values are applied independlyindependently.
 
===Decide if hit is blocked by shield===