Stendhal Quest Coding: Difference between revisions

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The other way of creating a NPC dialogdialogue is by adding states to the [http://en.wikipedia.org/wiki/Finite_state_machine Finite state machine] (FSM). Have a look at the link to make sure you understand the idea.
 
The best way of describing a dialog is using a [http://en.wikipedia.org/wiki/Finite_state_machine Finite state machine]. Have a look to the link to make sure you understand the idea.
 
The first set of rules about states is that: