StendhalDesign: Difference between revisions

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We need to use several use cases to describe our game.
We need to use several use cases to describe our game.
===Player's user case===
===Player's user case===
Player is an entity that play the game, it can move, chat, attack, heal.
<pre>
<pre>
Player enter village in entry point
Player enter village in entry point
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===Sheep seller's user case===
===Sheep seller's user case===
This seller is a NPC entity that will sell us a sheep to grow it up and make money.
<pre>
<pre>
FOREVER do:
FOREVER do:
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===Sheep buyer's user case===
===Sheep buyer's user case===
This buyer is a NPC entity that will buy us our sheep.
<pre>
<pre>
FOREVER do:
FOREVER do:
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===Sheep's user case===
===Sheep's user case===
Sheep is our key game concept. Sheeps must be grow up to earn money and buy stuff.
<pre>
<pre>
Sheep is in Farm
Sheep is in Farm
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===Wolf's user case===
===Wolf's user case===
Wolf is the compitive entity on Stendhal. They join to attack sheeps and often also players. They can kill a sheep in not a long time.
<pre>
<pre>
Wolf moves
Wolf moves