StendhalDesign: Difference between revisions
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We need to use several use cases to describe our game. |
We need to use several use cases to describe our game. |
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===Player's user case=== |
===Player's user case=== |
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Player is an entity that play the game, it can move, chat, attack, heal. |
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<pre> |
<pre> |
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Player enter village in entry point |
Player enter village in entry point |
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===Sheep seller's user case=== |
===Sheep seller's user case=== |
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This seller is a NPC entity that will sell us a sheep to grow it up and make money. |
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<pre> |
<pre> |
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FOREVER do: |
FOREVER do: |
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===Sheep buyer's user case=== |
===Sheep buyer's user case=== |
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This buyer is a NPC entity that will buy us our sheep. |
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<pre> |
<pre> |
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FOREVER do: |
FOREVER do: |
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===Sheep's user case=== |
===Sheep's user case=== |
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Sheep is our key game concept. Sheeps must be grow up to earn money and buy stuff. |
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<pre> |
<pre> |
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Sheep is in Farm |
Sheep is in Farm |
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===Wolf's user case=== |
===Wolf's user case=== |
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Wolf is the compitive entity on Stendhal. They join to attack sheeps and often also players. They can kill a sheep in not a long time. |
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<pre> |
<pre> |
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Wolf moves |
Wolf moves |
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