StendhalOpenTasks: Difference between revisions

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Stendhal needsis lotsa ofwork handsin toprogress improve.and we need help now!<br>
The Main Tasks are:
We need help with:
 
= GFX =
We need new GFX (graphics) for the game which must be not be copyright material.
We do need new original GFX.
WeThere haveare two diferentdifferent sets of GFX: animated objects and static objects.
== Animated objects ==
WeFor the animated objects we will use RPGMaker 2000 like charasets, soin which an animated object is aan image with all the animations in rows and all the independent frames in columns.
 
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif
 
SizeThe cansize beof the sprite can differentchange and there is no standard sprite size.
 
Each type of object has a different animation set.
 
We domainly need the nextfollowing set of sprites:
# Player(s) - several modifications of the same sprite.
## Move ( UP, DOWN, LEFT, RIGHT )
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## Being hit
## Dead
## Chat - whatever noise wolves doesHowling.
# NPC Seller and Buyer
## Move ( UP, DOWN, LEFT, RIGHT )
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They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...
 
That isshould be enough to fullfilfulfill the requirements of the Stendhal 0.10 release.
 
= SFX =
== Sound efectseffects ==
We wouldwill need several sound effects (SFX) for stendhal, mainly so you get an idea,. weWe need 1 sound for each action of each entity.
Sounds should loop correctly and should be recorded in MP3 format.
 
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== Music ==
WeSorry, we don't need music byfor now.<br>
Sorry.
 
= Plot =
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] andto discuss the plot with us. We are open to modifydiscussion on all aspects of the game concept.