StendhalOpenTasks: Difference between revisions

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Stendhal needs lots of hands to improve.<br>
Stendhal is a work in progress and we need help now!<br>
The Main Tasks are:
We need help with:

= GFX =
= GFX =
We need new GFX (graphics) for the game which must be not be copyright material.
We do need new original GFX.
We have two diferent sets of GFX: animated objects and static objects.
There are two different sets of GFX: animated objects and static objects.
== Animated objects ==
== Animated objects ==
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.
For the animated objects we will use RPGMaker 2000 like charasets, in which an animated object is an image with all the animations in rows and all the independent frames in columns.


http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif


Size can be different and there is no standard sprite size.
The size of the sprite can change and there is no standard sprite size.


Each type of object has a different animation set.
Each type of object has a different animation set.


We do need the next set of sprites:
We mainly need the following set of sprites:
# Player(s) - several modifications of the same sprite.
# Player(s) - several modifications of the same sprite.
## Move ( UP, DOWN, LEFT, RIGHT )
## Move ( UP, DOWN, LEFT, RIGHT )
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## Being hit
## Being hit
## Dead
## Dead
## Chat - whatever noise wolves does.
## Chat - Howling.
# NPC Seller and Buyer
# NPC Seller and Buyer
## Move ( UP, DOWN, LEFT, RIGHT )
## Move ( UP, DOWN, LEFT, RIGHT )
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They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...


That is enough to fullfil Stendhal 0.10 release.
That should be enough to fulfill the requirements of the Stendhal 0.10 release.


= SFX =
= SFX =
== Sound efects ==
== Sound effects ==
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity.
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity.
Sounds should loop correctly and should be recorded in MP3 format.
Sounds should loop correctly and should be recorded in MP3 format.


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== Music ==
== Music ==
We don't need music by now.<br>
Sorry, we don't need music for now.<br>
Sorry.


= Plot =
= Plot =
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] and discuss the plot with us. We are open to modify game concept.
Take a look at [[http://arianne.sourceforge.net/wiki/index.php?title=StendhalDesign Design]] to discuss the plot with us. We are open to discussion on all aspects of the game concept.

Revision as of 09:28, 4 March 2005

Stendhal is a work in progress and we need help now!
The Main Tasks are:

GFX

We need new GFX (graphics) for the game which must be not be copyright material. There are two different sets of GFX: animated objects and static objects.

Animated objects

For the animated objects we will use RPGMaker 2000 like charasets, in which an animated object is an image with all the animations in rows and all the independent frames in columns.

http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif

The size of the sprite can change and there is no standard sprite size.

Each type of object has a different animation set.

We mainly need the following set of sprites:

  1. Player(s) - several modifications of the same sprite.
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Attack
    3. Being hit
    4. Dead
    5. Chat
  2. Sheep
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Eat food
    3. Being hit
    4. Dead
  3. Wolf
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Attack
    3. Being hit
    4. Dead
    5. Chat - Howling.
  4. NPC Seller and Buyer
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Chat

Tiles

We also need some tiles for the game:

  1. Tree(s)
  2. House(s)
  3. Fence
  4. Land tile
  5. Grass tile
  6. Bush
  7. Bush with fruits - aka food

We need each tile in a different image file.

They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...

That should be enough to fulfill the requirements of the Stendhal 0.10 release.

SFX

Sound effects

We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hit sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! )
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

Sorry, we don't need music for now.

Plot

Take a look at [Design] to discuss the plot with us. We are open to discussion on all aspects of the game concept.