StendhalUsability: Difference between revisions
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* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT) |
* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT) |
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* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT) |
* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT) |
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* [[StendhalUsability:Rendering|Rendering Speed]] |
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Revision as of 23:36, 29 June 2007
Please add here usability problems so they are eventually fixed. For [feature requests] go to the appropriate page.
[19:28] <hendrik> i just watched a new player [19:28] <hendrik> there are a few issue on the newbie quest. [19:29] <hendrik> * you have to know how to response to Tad [19:29] <hendrik> * you have to know to say "hi" to Monogenes to get the chat system explained. [19:29] <hendrik> * Monogenes has way to much text [19:29] <hendrik> * NPC timeout is to small. [19:30] <hendrik> * Ricardo spams the tavern so that the first interaction with Magaret is difficult. [19:30] <hendrik> * we did find no explanation how to kill rats or how to loot them. [19:31] <kiheru> Hayun Naratha explains killing [19:31] <hendrik> * ok [19:31] <hendrik> ok [19:31] <hendrik> * interaction with Magaret is difficult because she does not respond to "flask". [19:32] <kiheru> that's true [19:32] <hendrik> * ilsa has a blue "Tad" (which does not help) before the important #herb. [19:32] <hendrik> * how to you get money for the flask. [19:33] <hendrik> * we have no findable pointer to StendhalManual in the game
- Sometimes it's difficult to distinguish quantity numbers at inventory and corpses (ex: 3 with 8), mostly when there is more than one cipher, and because of light grey background. --barbanegra 03:45, 15 May 2007 (PDT)
- In most places you have to ask for an item to know its price, it could be shown between parenthesis "potion(250)" (or windowed shopping :) ). --barbanegra 08:48, 15 May 2007 (PDT)
- When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ Winterkoninkje 16:24, 15 June 2007 (PDT)
- When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ Winterkoninkje 16:24, 15 June 2007 (PDT)
Current topics: