StendhalOpenTasks: Difference between revisions

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## Dead
## Dead
## Chat
## Chat
# Pig
# Sheep
## Move ( UP, DOWN, LEFT, RIGHT )
## Move ( UP, DOWN, LEFT, RIGHT )
## Eat food
## Eat food

Revision as of 10:00, 24 February 2005

Stendhal needs lots of hands to improve.
We need help with:

GFX

We do need new original GFX. We have two diferent sets of GFX: animated objects and static objects.

Animated objects

We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.

http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif

Size can be different and there is no standard sprite size.

Each type of object has a different animation set.

We do need the next set of sprites:

  1. Player(s) - several modifications of the same sprite.
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Attack
    3. Being hitted
    4. Dead
    5. Chat
  2. Sheep
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Eat food
    3. Being hitted
    4. Dead
  3. Wolf
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Attack
    3. Being hitted
    4. Dead
    5. Chat - whatever noise wolves does.
  4. NPC Seller and Buyer
    1. Move ( UP, DOWN, LEFT, RIGHT )
    2. Chat

Tiles

We also need some tiles for the game:

  1. Tree(s)
  2. House(s)
  3. Fence
  4. Land tile
  5. Grass tile
  6. Bush
  7. Bush with fruits - aka food

We need each tile in a different image file.

They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...

That is enough to fullfil Stendhal 0.10 release.

SFX

We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.

(TODO: Complete this description )

Plot

Take a look at [Design] and discuss the plot with us. We are open to modify game concept.