Ideas:chad3f:CombatSystem: Difference between revisions
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By defining items (and REntity's) as sets of strengths and weaknesses, different combinations of items/opponents may have different outcomes. For example a lowly heavy club or mid-atk hammer may do more damage to creature with hard scales than a traditionally high atk sword would, because the impact does the damage instead of the slicing of the sharp blade. So a scaled creature would be vulnerable to impacts, but less to cutting. |
By defining items (and REntity's) as sets of strengths and weaknesses, different combinations of items/opponents may have different outcomes. For example a lowly heavy club or mid-atk hammer may do more damage to creature with hard scales than a traditionally high atk sword would, because the impact does the damage instead of the slicing of the sharp blade. So a scaled creature would be vulnerable to impacts, but less to cutting. |
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=== Entity Definitions === |
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