Ideas:chad3f:SkillsSystem: Difference between revisions

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=== Example Case ===
 
AssumingGiven a new player, that has no skills except the default ''attacking'' skill that has a value of 0.5. The player has a knife and preceeds to use it, over time gains skills related to it. The maximum atk potential of a knife for this example is 10.
 
Here are the calculated proportions for a knife, along with the player's skills and scaled result: