Ideas:chad3f:SkillsSystem: Difference between revisions
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The proportional skills from the item is then scaled (multiplied) against the player's current value for the corresponding skill. All of these values are added together, which have a maximum total of 1.0. This total is then use to apply/scale the item's normal potential (like atk, or whatever might replace it) and applied as needed. As skills are gained from use of an item, the gain is divided up based on the proportion each skill's weight and added to the player's skills (based on it's independent implementation).
Assuming a new player, that has no skills except the default ''attacking'' skill that has a value of 0.5. The player has a knife a preceeds to use it, over time gains skills related to it. The maximum atk potential of a knife for this example is 10.
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