Ideas:chad3f:SkillsSystem: Difference between revisions

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imported>Chad3f
imported>Chad3f
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Instead of limiting skills to general attributes such as atk and def, create itemized skills that map to realistic real-world skills (where possible, as a few synthetic ones may be needed). Some of these have already been mentioned in some form, but this will cover my ideas as a whole.
 
'''Some groups of skills could be:'''
 
* Attack/Defense placement