Ideas:chad3f:SkillsSystem: Difference between revisions
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* Use styles
** Stab
**
** Throw
=== Item Definitions ===
Items would then be defined as a [weighted] list of skills that makes up it's use. Here is a rough example of some hypothetical items/skills:
<item name="short_sword">
<skill name="sword" value="20"/>
<skill name="short_sword" value="20"/>
<skill name="slash" value="10"/>
<skill name="stab" value="3"/>
<skill name="range_close" value="10"/>
<skill name="range_medium" value="2"/>
<skill name="agility" value="5"/>
<skill name="strength" value="5"/>
</item>
<item name="long_sword">
<skill name="sword" value="20"/>
<skill name="long_sword" value="20"/>
<skill name="slash" value="10"/>
<skill name="stab" value="3"/>
<skill name="range_close" value="5"/>
<skill name="range_medium" value="10"/>
<skill name="agility" value="2"/>
<skill name="strength" value="10"/>
</item>
<item name="knife">
<skill name="knife" value="20"/>
<skill name="slash" value="5"/>
<skill name="stab" value="15"/>
<skill name="range_close" value="10"/>
<skill name="agility" value="7"/>
<skill name="strength" value="1"/>
</item>
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