Ideas:chad3f:SkillsSystem: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Chad3f
imported>Chad3f
Line 40: Line 40:
* Use styles
* Use styles
** Stab
** Stab
** Swing
** Slash
** Throw
** Throw

=== Item Definitions ===

Items would then be defined as a [weighted] list of skills that makes up it's use. Here is a rough example of some hypothetical items/skills:

<item name="short_sword">
<skill name="sword" value="20"/>
<skill name="short_sword" value="20"/>
<skill name="slash" value="10"/>
<skill name="stab" value="3"/>
<skill name="range_close" value="10"/>
<skill name="range_medium" value="2"/>
<skill name="agility" value="5"/>
<skill name="strength" value="5"/>
</item>
<item name="long_sword">
<skill name="sword" value="20"/>
<skill name="long_sword" value="20"/>
<skill name="slash" value="10"/>
<skill name="stab" value="3"/>
<skill name="range_close" value="5"/>
<skill name="range_medium" value="10"/>
<skill name="agility" value="2"/>
<skill name="strength" value="10"/>
</item>
<item name="knife">
<skill name="knife" value="20"/>
<skill name="slash" value="5"/>
<skill name="stab" value="15"/>
<skill name="range_close" value="10"/>
<skill name="agility" value="7"/>
<skill name="strength" value="1"/>
</item>