Ideas:chad3f:SkillsSystem: Difference between revisions
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== Skills System ==
=== Acquired Sklls ===
Instead of limiting skills to general attributes such as atk and def, create itemized skills that map to realistic real-world skills (where possible, as a few synthetic ones may be needed). Some of these have already been mentioned in some form, but this will cover my ideas as a whole.
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** Specific type<br>(archer_elf, leader_drawf, hunter_orc)
*
** Agility
** Strength
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Except for ''Enemy experience'', all of these skills would also be assigned to creatures. And with persistent non-player storage support, even specific player experience could be a factor for creatures. So the more you fight a specific create (or type in an area), the better it is against you. as if it learns to anticipates your combat.
=== Item Skills ===
Like general learned skills, items (like weapons and armor) also have common properties that can be mastered over time.
* Experience
** General Type<br>(sword, dagger, hammer, club, shield, armor)
** Specific Type<br>(great_sword, war_hammer, wood_shield)
* Use styles
** Stab
** Swing
** Throw
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