StendhalDesign: Difference between revisions

From Arianne
Jump to navigation Jump to search
Content deleted Content added
No edit summary
No edit summary
Line 25: Line 25:
== Use cases description ==
== Use cases description ==
We need to use several use cases to describe our game.
We need to use several use cases to describe our game.
1) Player's user case
===Player's user case===
# Player enter village in entry point
# Player moves to Farm zone
# Player talks with pig seller
<pre>
Player: Hi
Seller: Greetings! How may I help you?
Player: buy pig
Seller: Do you want to buy a pig for 50 coins?
Player: yes
Seller: Thank you! Bye
</pre>
# Player moves. Pig follows Player.
# Player moves to plains
# Player moves around looking for food
# Player protect pig of wolves attacks
# When pig is big enough Player moves to Village
# Player talks with pig buyer
<pre>
Player: Hi
Buyer: Greetings! How may I help you?
Player: sell pig
Buyer: Do you want to sell this pig for 73 coins?
Player: yes
Buyer: Thank you! Bye
</pre>
# Player spend money in new pig and equipment
## Armor
## Weapon
## Healing potions

Revision as of 22:32, 21 February 2005

Plot

Stendhal's plot is to grow pigs by taking them with you to eat on the plains or the forest.
The task is not simple because you will have to look after them because hungry wolves will try to eat your pig. So be careful and protect your pig.

Pigs must be bought when small at Farm, and sell later when you grow it at the Village. For each pig you sell when it has grow up, you will get an extra income.

You will need to spend money on getting new weapons and armors and healing potions.

As you see Stendhal is a minigame that try to push everything related to RPG:

  • task
  • actions
  • areas

If Arianne get Stendhal working, the problem is just scaling up the result. :)

Design

Idea

The whole game area would looks like:

http://arianne.sourceforge.net/wiki_images/Stendhal_Map.jpg

It is split in 4 different areas to test the multizone feature.
Players need to change zone in order to accomplish their task.

Use cases description

We need to use several use cases to describe our game.

Player's user case

  1. Player enter village in entry point
  2. Player moves to Farm zone
  3. Player talks with pig seller
  Player: Hi
  Seller: Greetings! How may I help you?
  Player: buy pig
  Seller: Do you want to buy a pig for 50 coins?
  Player: yes
  Seller: Thank you! Bye
  1. Player moves. Pig follows Player.
  2. Player moves to plains
  3. Player moves around looking for food
  4. Player protect pig of wolves attacks
  5. When pig is big enough Player moves to Village
  6. Player talks with pig buyer
  Player: Hi
   Buyer: Greetings! How may I help you?
  Player: sell pig
   Buyer: Do you want to sell this pig for 73 coins?
  Player: yes
   Buyer: Thank you! Bye
  1. Player spend money in new pig and equipment
    1. Armor
    2. Weapon
    3. Healing potions