StendhalRPProposal: Difference between revisions
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= Combat =
Combat should work on a similar way to this:
== How often to attack ==
The attack rate should be based on the character DEX and ATK value and it will be also proportional to the Weapon attack rate.
== Determine if defender is hit ==
Roll (Attacker.DEX+Attacker.Weapon.DEX) vs (Defender.DEX-Defender.Armor.DEX)
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