StendhalRefactoringClassMage: Difference between revisions

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[[User:MiguelAngelBlanchLardin|Miguel]] gave me some suggestions on spells that might be added, they don't follow the magic system described earlier... but they are still a nice addition to our spell list, and who knows? maybe we wont use that magic system at all in the end, feel free to add new spells to the different spell categories. Some of these will probably be reorganised and moved to other cathegories, but it's good to have spellnames.
[[User:MiguelAngelBlanchLardin|Miguel]] gave me some suggestions on spells that might be added, they don't follow the magic system described earlier... but they are still a nice addition to our spell list, and who knows? maybe we wont use that magic system at all in the end, feel free to add new spells to the different spell categories. Some of these will probably be reorganised and moved to other categories, but it's still good to have spellnames.


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Revision as of 23:05, 19 March 2007

Mage Class

The mage has mastered the way of Nature magic and can control
the four elements Fire, Water/Ice, Wind and Earth.

Later we will probably add a more advanced mage class,
that has the abilety to form combined elemental attacks
using 2 or more elements in the same attack

You can read more about our magic system under the magic topic on our RP refactoring page.
Stendhal Refactoring RP: Magic


Some of the skills a mage can learn is:
General class skills:

  • Stats Bonuses - This is seweral skills that increase the most crucial stats for Mages

Attack skills:

  • Fireball - Fire property attack spell
  • Ice missile - Ice property attack spell
  • Wind strike - Wind property attack spell
  • Earth spike - Earth property attack spell

Protection skills:

  • Fire shield - Puts up a shield that increases fire resistance
  • Ice shield - Puts up a shield that increases ice resistance
  • Wind shield - Puts up a shield that increases wind resistance
  • Earth shield - Puts up a shield that increases earth resistance

Feel free to add more spells and abileties that would be nice to have, and later a skill tree will be made.

Miguel gave me some suggestions on spells that might be added, they don't follow the magic system described earlier... but they are still a nice addition to our spell list, and who knows? maybe we wont use that magic system at all in the end, feel free to add new spells to the different spell categories. Some of these will probably be reorganised and moved to other categories, but it's still good to have spellnames.

00 Basic Earth Fire Black Druid Water Star
01 Moonlight Sense Earth Spark Fear Magic Apple Refresh Starlight
02 Whirlwind Earthen Strangth Fireshield Batshape Banish Animals Iceshield Sense Treasures
03 Healing Magic Flame Dead Mans Gold Sense Traps Banish Fire Northlight
04 Shield Firebolt Summon Skeleton Summon Bird Frostbolt
05 Arcane Bolt Portal Flameburst Drain Life Open Walk on Water Sunlight
06 Show Traps Stoneprotecion Sea of Flames Summon Deathknight Wolfshape Dehydration Luck
07 Destroy Trap Trap Sense Aura of Fire Dark Mana Prot:Poison Aura of Cold Summon Starfaerie
08 Prismatic Spray Turn to Stone Dragonfire Summon Mummy Destroy Plant Eternal Winter True Light
09 Summon Golem Wither Neutralize Poison Tidal Wave Starsight
10 Vortex Earthquake Fireball Summon Demon Telekinesis Water missile Meteor
11 Destroy Stone Firedart Regeneration
12 Remove Traps Word of Death Starfire
13 Cloud of Death
14 Desintegration Cheat death
15 Armageddon Pestilence Summon Dragon
00 White Bardsongs Air Illusion High Whichcraft Warlock
01 Ease Pain Song of Travel Call Winds Sleep Monstereye
02 Banish Undead Song of Combat Featherfall Will of Whisp Terminus Catshape Magical Sword
03 White Protection Song of Hope Helpful Winds Birdshape Summon Homunkulus Bewitch Magical Arrows
04 Cure Poison Song of Loneliness Ward against Missiles Magicward Witchsight Strength
05 Exorcism Song of Death Flying See invisible Extend Steal Water 1000 Swords
06 Summon Satyr Song of Magic Shocking Grasp Turn to Gold Free Mana Throw Lightning Summon Bow
07 Heal others Song of Life Hurricane Illusion Summon Tiger Magical Shield
08 Find Sanktum Dance of Ghosts Vanish Find Nexus Lightning Ward Mentalbolt
09 Break Curses Song of Protection Doppelganger Poison
10 Fullhealing Blow away Invisibility Banish Ghosts Magical Armor
11 Summon Angel Vacuum Blind Talk to animals
12 Cure others poison Windmaster Teleport Energy of Stones Invulnerability
13 Break others curses Might Selfhypnosis
14 Dimensional swap Create Anchor Syphon Lifebond
15 Resurrection Anch.Teleport Nexus Dragonshape


Now most of these are name copies from various games, but that dosnt matter, atleast we have a list to go after when coming up with new spells for stendhal.





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