StendhalRPProposal: Difference between revisions
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= Combat =
Combat should work on a similar way to this:
== Determine if defender is hitted ==
Weapons will have bonus for attributes.
We should add Bonus to each side, attacker and defender:
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If roll is successful attacker has hit defender.
== Determine if hit is blocked ==
Again, count also the Bonus.
If the hit is not blocked, compute the damage.
== Compute damage ==
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