StendhalRPProposal: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
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= Combat =
Combat should work on a similar way to this:
== Determine if defender is hitted ==
# Roll (Attacker.DEX+Attacker.Weapon.DEX) vs (Defender.DEX-Defender.Armor.DEX)
Weapons will have bonus for attributes.
We should add Bonus to each side, attacker and defender:
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If roll is successful attacker has hit defender.
 
== Determine if hit is blocked ==
# Decide if the hit is blocked or not by a shield by doing a roll (Attacker.STR+Weapon.STR) vs (Defender.STR+Shield.STR)
Again, count also the Bonus.
 
If the hit is not blocked, compute the damage.
 
== Compute damage ==
# Roll Attacker.STR+Weapon.STR vs Defender.Armor