StendhalOpenTasks: Difference between revisions

From Arianne
Jump to navigation Jump to search
(No difference)

Revision as of 08:18, 11 January 2006

Stendhal is a work in progress and we need help now!

You should consider visiting IRC at irc.freenode.net #arianne

The Main Tasks are:

Code

Code tasks are defined at Bug tracker
Choose a task and add a comment telling you plan to do it and how much time you expect to take.

Manual

We need a better manual for players to know how to play stendhal.
May you help us to complete stendhal's manual

GFX

Several tasks:

  • Monsters
  • Player's outfits
  • Items
  • Tilesets

Standard charaset size is: 48x64
Standard tileset size is: 32x32

SFX

Sound effects

We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hit sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! )
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

Sorry, we don't need music for now.

Plot

Take a look at Design to discuss the plot with us. We are open to discussion on all aspects of the game concept.