HowToUseTiledToCreateStendhalMaps: Difference between revisions
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imported>Athanas |
imported>Kymara changes to outdated instructions |
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http://arianne.sourceforge.net/wiki_images/tiled_1.jpg <br><small>Figure 2: How to open the template map</small><br>
We are going to work on a 64x64 (64 tiles by 64 tiles) map.
Note, a 64x64 map is not big (it will take a player around 40 seconds to move from one end to the other) but it is big enough for our example.
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http://arianne.sourceforge.net/wiki_images/tiled_7.jpg <br><small>Figure 4: The resize dialog</small><br>
* collision
* objects
* 3_roof
* 2_object
* 1_terrain
* 0_floor
etc etc seen on the template file.
Now save this map as <b>small_village.tmx</b> by clicking on <i>File</i> and choosing <i>Save as...</i>.<br>Note: You need to type the complete name with the extension <b>.tmx</b>.
▲Now save this map as <b>small_village.tmx</b> by clicking on <i>File</i> and choosing <i>Save as...</i>.<br>Note: You need to type the complete name with the extension <b>.tmx</b>. Don't forget to rename all the layers.
http://arianne.sourceforge.net/wiki_images/tiled_5.jpg <br><small>Figure 6: Save As...</small><br>
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As you have already seen there are five layers in the map. <b>They must all exist. However, they can be empty.</b>
The
* floor
* terrain
* object
* roof
* roof add
The draw order is:
# floor
# terrain
# object and sprites like players, monsters, etc... sorted from lowest y, lowest x
# roof
# roof add
This
Ok, now let's edit.
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Ok, but the map still looks too simple.
So now let's add some details to the
Make sure you choose <i>
We are going to make a small cemetery.
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http://arianne.sourceforge.net/wiki_images/tiled_17.jpg <br><small>Figure 11: Adding flowers</small><br>
We change
http://arianne.sourceforge.net/wiki_images/tiled_18.jpg <br><small>Figure 12: Adding tomb objects</small><br>
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Please note that, if during your work you find that some important tiles are missing please create the tile and send it to us so that everyone get it and can see your tile.
Note also that you don't generally need to use the protection layer or navigation layers. Protection's for semos city say - where PVP is forbidden. The navigation layer is not used in stendhal.
==Some suggestions when making interiors maps==
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