StendhalOpenTasks: Difference between revisions
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Revision as of 00:42, 4 March 2005
Stendhal needs lots of hands to improve.
We need help with:
GFX
We do need new original GFX. We have two diferent sets of GFX: animated objects and static objects.
Animated objects
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.
http://arianne.sourceforge.net/wiki_images/Stendhal_charaset.gif
Size can be different and there is no standard sprite size.
Each type of object has a different animation set.
We do need the next set of sprites:
- Player(s) - several modifications of the same sprite.
- Move ( UP, DOWN, LEFT, RIGHT )
- Attack
- Being hit
- Dead
- Chat
- Sheep
- Move ( UP, DOWN, LEFT, RIGHT )
- Eat food
- Being hit
- Dead
- Wolf
- Move ( UP, DOWN, LEFT, RIGHT )
- Attack
- Being hit
- Dead
- Chat - whatever noise wolves does.
- NPC Seller and Buyer
- Move ( UP, DOWN, LEFT, RIGHT )
- Chat
Tiles
We also need some tiles for the game:
- Tree(s)
- House(s)
- Fence
- Land tile
- Grass tile
- Bush
- Bush with fruits - aka food
We need each tile in a different image file.
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...
That is enough to fullfil Stendhal 0.10 release.
SFX
Sound efects
We would need several SFX for stendhal, mainly so you get an idea, we need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.
We do need SFX for:
- Player
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Sheep
- Move sound ( Walk )
- Being hit sound
- Eat sound
- Dead sound
- Chat sound ( Beeeee! )
- Wolf
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Chat sound ( Auuuuuuu! )
Music
We don't need music by now.
Sorry.
Plot
Take a look at [Design] and discuss the plot with us. We are open to modify game concept.