Wishing well: Difference between revisions
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imported>TwoBeFree Created page with "'''Draft:''' Please help expanding this page! :) ---- {{Spoiler}} ---- === Items === - <item>money</item> (from 1 to 100) - <item>wood</item> - <item>iron ore</item> - <i..." |
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=== Items === |
=== Items === |
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* <item>money</item> (from 1 to 100) |
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* <item>wood</item> |
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* <item>iron ore</item> |
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* <item>gold nugget</item> |
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* <item>potion</item> |
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* <item>greater potion</item> |
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* <item>home scroll</item> |
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* <item>sapphire</item> |
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* <item>carbuncle</item> |
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* <item>present</item> |
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* <item>horned golden helmet</item> (automatically bound to you because of its rarity) |
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* <item>dark dagger</item> (automatically bound to you because of its rarity) |
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Revision as of 15:09, 9 October 2017
Draft: Please help expanding this page! :)
SPOILER WARNING!
Do not read further if you prefer true brave role playing and want to find out about {{{name}}} all by yourself...
Items
- <item>money</item> (from 1 to 100)
- <item>wood</item>
- <item>iron ore</item>
- <item>gold nugget</item>
- <item>potion</item>
- <item>greater potion</item>
- <item>home scroll</item>
- <item>sapphire</item>
- <item>carbuncle</item>
- <item>present</item>
- <item>horned golden helmet</item> (automatically bound to you because of its rarity)
- <item>dark dagger</item> (automatically bound to you because of its rarity)
Finding probability & needed money
There are 12 different types of rewards that are all exactly same likely to get. The chance of getting anything is 0.05 (5%).
This means that the chance of getting what you want is 0.05/12 = 0.004 = 0.4%.
When using 30 gold per attempt, you need (1/probability)*30 money to get what you want. That is (12/0.05)*30 = 7200 gold, even without karma, which is acceptable for the rare items.