Wishing well: Difference between revisions

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imported>TwoBeFree
Created page with "'''Draft:''' Please help expanding this page! :) ---- {{Spoiler}} ---- === Items === - <item>money</item> (from 1 to 100) - <item>wood</item> - <item>iron ore</item> - <i..."
imported>TwoBeFree
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Line 9: Line 9:
=== Items ===
=== Items ===


- <item>money</item> (from 1 to 100)
* <item>money</item> (from 1 to 100)
- <item>wood</item>
* <item>wood</item>
- <item>iron ore</item>
* <item>iron ore</item>
- <item>gold nugget</item>
* <item>gold nugget</item>
- <item>potion</item>
* <item>potion</item>
- <item>greater potion</item>
* <item>greater potion</item>
- <item>home scroll</item>
* <item>home scroll</item>
- <item>sapphire</item>
* <item>sapphire</item>
- <item>carbuncle</item>
* <item>carbuncle</item>
- <item>present</item>
* <item>present</item>
- <item>horned golden helmet</item> (automatically bound to you because of its rarity)
* <item>horned golden helmet</item> (automatically bound to you because of its rarity)
- <item>dark dagger</item> (automatically bound to you because of its rarity)
* <item>dark dagger</item> (automatically bound to you because of its rarity)





Revision as of 15:09, 9 October 2017

Draft: Please help expanding this page! :)


SPOILER WARNING!

Do not read further if you prefer true brave role playing and want to find out about {{{name}}} all by yourself...



Items

  • <item>money</item> (from 1 to 100)
  • <item>wood</item>
  • <item>iron ore</item>
  • <item>gold nugget</item>
  • <item>potion</item>
  • <item>greater potion</item>
  • <item>home scroll</item>
  • <item>sapphire</item>
  • <item>carbuncle</item>
  • <item>present</item>
  • <item>horned golden helmet</item> (automatically bound to you because of its rarity)
  • <item>dark dagger</item> (automatically bound to you because of its rarity)


Finding probability & needed money

There are 12 different types of rewards that are all exactly same likely to get. The chance of getting anything is 0.05 (5%).

This means that the chance of getting what you want is 0.05/12 = 0.004 = 0.4%.

When using 30 gold per attempt, you need (1/probability)*30 money to get what you want. That is (12/0.05)*30 = 7200 gold, even without karma, which is acceptable for the rare items.