User:Soniccuz: Difference between revisions

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imported>Soniccuz
m Local server:: Looking at setMovement method.
imported>Soniccuz
m Local server:: formatting.
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==Local server:==
==Local server:==
<pre style="white-space: pre;
/**
white-space: -moz-pre;
white-space: -pre;
white-space: -o-pre;">
/**
* moves to the given entity. When the distance to the destination is
* moves to the given entity. When the distance to the destination is
* between <code>min</code> and <code>max</code> and this entity does
* between <code>min</code> and <code>max</code> and this entity does
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}
}
}
}
</pre>


<gallery>
<gallery>

Revision as of 19:24, 28 April 2016

<player type="include">soniccuz</player> <player type="include">traveler</player> <player type="include">auberon</player> <player type="include">spiritman</player> <player type="include">diligentdodo</player>

Creature Statistics


Max Respawn times (rounded)

Golden Death - 8days 2 hrs X min

Gashadokuro - 3days 11hrs

Balrog ... - 1day 9hrs

Dark Archangel - 1day 4hrs

black giant .. - 8hrs 53mins

chaos overlord - 6hrs 0mins

ice giant - 3hrs 48mins

elder giant - 2hrs 26min

chaos lord - 2hrs 18min

high lich - 1hr 39min

giant ... - 1hr 30min

dead lich - 50min

lich .... - 30min

rat ...... - 15min

Has written Creature descriptions for:

  • Super Ogre
  • Elder skeleton
  • Death


  • Stone Golem
  • Giant Kobold


  • Bone Dragon
  • Red Dragon


  • Imperial demon Servant
  • Imperial demon Lord


  • Imperial Priest
  • Imperial High Priest

List of ideas and things I'd like to work on.

  • Maps for entrances that don't lead anywhere yet.
    • Orge Den (would connect from -2_Orril_Dungeon to a cave near the gold prospecting pond.
    • Haunted Shack (Near the swamp)
    • Assassins HQ fourth floor (?)
    • Under the frogman lake of Ados Rock (underwater environment) Think they'd appreciate the extra living space.
      • Doing this would require creating a separate space like an interior, since geographically a lake bed doesn't fit under Ados Rock. (The Ados Caves are under it)
    • Museum of national history - A place the player can go to hear various historical details surrounding various locations in Stendhal, and even store records of meta

details like major expansions of the game.

      • Nalwor library could work for this. Add passages to the books on the shelves, and maybe an NPC on the top floor.
    • Pressure plates for spiked floor objects. Take my mind off pets for a bit.
  • Spiriting new creatures of various shapes, and sizes.
    • Water Moccasin
    • Mimic (check)
    • Ettin
    • Leader Gargoyle
    • Dodo birds check
    • Kraken Sprite sheet check
    • Mermaid sprite sheet Check
    • A giant boar that spawns rarely and drops a ton of meat. Already have 2 locations that would be a good fit for it.
    • Maybe a Basilisk as the "Vampire Serpent" for the ados vaults?

Other

Stuff Going on In Game

Gasha was killed on this day. What else you GOT! oOo

[21:29] soniccuz earns 592575 experience points. [21:29] mcdairy earns 157424 experience points. [21:29] gashadokuro has been killed by mcdairy and soniccuz

Today was a Balrog day.

Burned 61 greater, and at least 16 megas in the encounter. Not bad.

Just killed my first GOLDEN DEATH! *W*. 29K.

Dark Arch Angel you're next... one day.

Local server:

/**
	 * moves to the given entity. When the distance to the destination is
	 * between <code>min</code> and <code>max</code> and this entity does
	 * not have a path already one is searched and saved.
	 * <p>
	 * <b>Note:</b> When the distance to the destination is less than
	 * <code>min</code> the path is removed. <b>Warning:</b> The pathfinder
	 * is not asynchronous, so this thread is blocked until a path is found.
	 *
	 * @param destEntity
	 *			  the destination entity
	 * @param min
	 *			  minimum distance to the destination entity
	 * @param max
	 *			  maximum distance to the destination entity
	 * @param maxPathRadius
	 *			  the maximum radius in which a path is searched
	 */
	public void setMovement(final Entity destEntity, final double min, final double max,
			final double maxPathRadius) {
		if (nextTo(destEntity, min)) {
			stop();

			if (hasPath()) {
				logger.debug("Removing path because nextto("
						+ destEntity.getX() + "," + destEntity.getY() + ","
						+ min + ") of (" + getX() + "," + getY() + ")");
				clearPath();
			}
		} else if ((squaredDistance(destEntity) > max)) {
			logger.debug("Creating path because (" + getX() + "," + getY()
					+ ") distance(" + destEntity.getX() + ","
					+ destEntity.getY() + ")>" + max);
			final List<Node> path = Path.searchPath(this, destEntity, maxPathRadius);
			setPath(new FixedPath(path, false));
		}
	}

Catch all for Ados lake bed ideas

aquatic life:

  • frogmen species (they live above it after all).
  • beavers (a few can be found roaming Orril coast but aren't seen anywhere else. Maybe semi aquatic life would look odd underwater?)
  • water moccasins (lake bed is already neighboring the snake pit and a new animal or two for this area is a must).
  • Some aggressive freshwater fish that is decidedly not a piranha. Maybe a Pike?