Implementing logical puzzles for Stendhal: Difference between revisions
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imported>Storyteller Adding automatic doors. |
imported>Storyteller Adding lock systems. |
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== Advanced mechanisms ==
* These more complex mechanisms contain
=== Lock systems ===
* Lock systems are mechanisms build from two or more entities, to activate doors or other passive entities in a more tricky way than just with a simple switch.
==== Number Lock ====
Lock system, contains one or more ''Incremental Switches'' and/or ''Multi Switches'' which have all to be set to the correct numbers/settings to unlock the door.
==== Two-Man-Lock ====
Multiplayer lock, which is build of two seperated ''Tap-On Switches'' which both have to be switched on by two players in the same time. The system can have more than two switches so more players are necessary for unlocking.
==== Delay-Off Multilock ====
Lock system, which has at least one ''Delay-Off Switch'' and a second switch to unlock the door. The first switch (the ''Delay-Off Switch'') has to be pushed first which enables the second switch for a specific time. Within this time the second switch has to be pushed, before it gets disabled again. There can be several ''Delay-Off Switches'' linked as a chain which have to be pushed in the correct order and within the set delay times before disableing again.
=== Automatic entities ===
* Automatic entities do some actions without being triggered by the player.
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Automatic door, at default it can be opened, but after a player passed it, the door stays locked for a specific time and unlocks itself after this time again.
==== Set Time Door ====
Automatic door, has individually set times for being open or closed, checking the server time. For example, the door is only open from 06:00 to 21:00 or opens every hour for five minutes.
==== Date Door ====
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