Implementing logical puzzles for Stendhal: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Storyteller Adding automatic doors. |
imported>Storyteller Adding lock systems. |
||
| Line 102: | Line 102: | ||
== Advanced mechanisms == |
== Advanced mechanisms == |
||
* These mechanisms contain |
* These more complex mechanisms contain different elements, merged together. |
||
=== Lock systems === |
|||
* Lock systems are mechanisms build from two or more entities, to activate doors or other passive entities in a more tricky way than just with a simple switch. |
|||
==== Number Lock ==== |
|||
Lock system, contains one or more ''Incremental Switches'' and/or ''Multi Switches'' which have all to be set to the correct numbers/settings to unlock the door. |
|||
==== Two-Man-Lock ==== |
|||
Multiplayer lock, which is build of two seperated ''Tap-On Switches'' which both have to be switched on by two players in the same time. The system can have more than two switches so more players are necessary for unlocking. |
|||
==== Delay-Off Multilock ==== |
|||
Lock system, which has at least one ''Delay-Off Switch'' and a second switch to unlock the door. The first switch (the ''Delay-Off Switch'') has to be pushed first which enables the second switch for a specific time. Within this time the second switch has to be pushed, before it gets disabled again. There can be several ''Delay-Off Switches'' linked as a chain which have to be pushed in the correct order and within the set delay times before disableing again. |
|||
=== Automatic entities === |
=== Automatic entities === |
||
* Automatic entities do some actions without being triggered by the player. |
* Automatic entities do some actions without being triggered by the player. |
||
==== |
==== Unlock-Delay Door ==== |
||
Automatic door, at default it can be opened, but after a player passed it, the door stays locked for a specific time and unlocks itself after this time again. |
Automatic door, at default it can be opened, but after a player passed it, the door stays locked for a specific time and unlocks itself after this time again. |
||
==== Set Time Door ==== |
==== Set Time Door ==== |
||
Automatic door, has individually set times for being open or closed, checking the server time. |
Automatic door, has individually set times for being open or closed, checking the server time. For example, the door is only open from 06:00 to 21:00 or opens every hour for five minutes. |
||
==== Date Door ==== |
==== Date Door ==== |
||