User:Soniccuz: Difference between revisions

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[21:29] gashadokuro has been killed by mcdairy and soniccuz
[21:29] gashadokuro has been killed by mcdairy and soniccuz


<gallery?
<gallery>
File:Tomatillo_Auction01.png
File:Tomatillo_Auction01.png
</gallery>
</gallery>

Revision as of 06:55, 5 September 2015

<player type="include">soniccuz</player> <player type="include">traveler</player> <player type="include">auberon</player> <player type="include">spiritman</player> <player type="include">diligentdodo</player>

Has written Creature descriptions for:

  • Super Ogre
  • Elder skeleton
  • Death


  • Stone Golem
  • Giant Kobold


  • Bone Dragon
  • Red Dragon


  • Imperial demon Servant
  • Imperial demon Lord


  • Imperial Priest
  • Imperial High Priest

List of ideas and things I'd like to work on.

  • Maps for entrances that don't lead anywhere yet.
    • Orge Den (would connect from -2_Orril_Dungeon to a cave near the gold prospecting pond.
    • Haunted Shack (Near the swamp)
    • Assassins HQ fourth floor (?)
    • Under the frogman lake of Ados Rock (underwater environment) Think they'd appreciate the extra living space.
      • Doing this would require creating a separate space like an interior, since geographically a lake bed doesn't fit under Ados Rock. (The Ados Caves are under it)
    • Museum of national history - A place the player can go to hear various historical details surrounding various locations in Stendhal, and even store records of meta

details like major expansions of the game.

      • Nalwor library could work for this. Add passages to the books on the shelves, and maybe an NPC on the top floor.
    • Pressure plates for spiked floor objects. Take my mind off pets for a bit.
  • Spiriting new creatures of various shapes, and sizes.
    • Mimic (check)
    • Ettin
    • Leader Gargoyle
    • Dodo birds check
    • Kraken Sprite sheet check
    • Mermaid sprite sheet Check

Other

Stuff Going on In Game

Gasha was killed on this day. What else you GOT! oOo

[21:29] soniccuz earns 592575 experience points. [21:29] mcdairy earns 157424 experience points. [21:29] gashadokuro has been killed by mcdairy and soniccuz

Currently redoubling my cheese reserves. Yes I that guy who will offer to buy a chaos hammer with it's value in cheese.

Local server:

Eclipse is a go finally! Learning to manipulate NPC dialog, and realizing an old quest idea of mine.

Current issue is that Waerryna has no long term memory.

What I've Learned in Code Diving Class Today Is

A pet's player given name is referenced as title, while the species variable is type. (but then "species" is actually a reserved word for telling sheep (just sheep mind you) from every other pet.

Mission was to figure out what reference pet type/species was stored under.

player.getPet().getName()); This will net the pet type/species not title. Huzzah! I'm learning. :)

---

if (zone.isTeleportInAllowed(player.getX(), player.getY())) { final Item summonPetScroll = SingletonRepository.getEntityManager().getItem( "summon pet scroll"); summonPetScroll.setInfoString(petName); player.equipOrPutOnGround(summonPetScroll);

final Pet pet = player.getPet();


if (pet != null) { petOwner.storePet(pet); //pet.getZone().remove(pet); player.sendPrivateText("Amazingly your pet melds with the scroll. It just walked right into the page!"); }

return true;

Progress: adult dragons are still separate from their baby forms. Summon Pet Scrolls are actually a thing now. Currently sussing how to get them to save and load pet stats instead of simply recording the type and creating a brand new pet with fresh stats. Doubt I can rely on setInfoString() for all of that. Getting familiar with PetOwner.java, PetManager.java, and PlayerTransformer.placeSheepAndPetIntoWorld(player). Seemingly the only things that reference methods to store and retrieve pets.


Pet System Ideas

Baby dragons should maybe be able to grow into adolescent wyverns and full grown purple dragons (to distinguish them from green dragons). To experiment baby dragons develop into wyverns after achieving a weight of 50+ and full grown dragons at 100. :)

I don't know what this could do to the balance of the game but I will address those questions if and when I pull this off in local server.

  • Weight will be the deciding stat, and their development stage shouldn't fluctuate. Once the initial weight is achieved the dragon receives a permanent level-up i.e. weight falling back down to 99 won't revert the dragon to adolescences.
  • This part might be going too far but pets heal so slowly that it makes them terrible companions for the daring adventurer. What if vets gained the ability to full heal them just like what healers already do for us?
  • Alternately vet medicines that can be applied to pets. :)


  • In the pipe dream category: Summon scrolls that record the raw stats of your pet allowing you to store and summon the pet for easy transport.