Preparing Stendhal 1.17: Difference between revisions

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imported>Hendrik Brummermann
Created page with "There have been lots of changes in many different areas. This is really cool and I am excited about them. But I have trouble to catch up after being away for a couple of week..."
imported>Hendrik Brummermann
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* Can restore window width, height, and maximized state
* Can restore window width, height, and maximized state
* Drawing weather can be disabled in settings
* Drawing weather can be disabled in settings
* More visible new chat message indication
* Links to stendhalgame.org in the chat log can be opened with a mouse click
* The client can draw a weapon sprite with the attack swipes, if one is available
* The client can draw a weapon sprite with the attack swipes, if one is available
::: Move to section "world"?
* Active entities reset animated sprite index to 1 to appear standing when stopped
* Active entities reset animated sprite index to 1 to appear standing when stopped
* Zombie status is indicated by making the player green
* Zombie status is indicated by making the player green
::: Is zombie status active?
::: Is zombie status active?


=== chat ===
* More visible new chat message indication
* Links to stendhalgame.org in the chat log can be opened with a mouse click
* Alias "/status" for command "/sentence"
* "sentence" is now displayed in player description when using "Look"


=== fixes ===
=== fixes ===
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* Items can be given status resistance with StatusResistantItem implementation
* Items can be given status resistance with StatusResistantItem implementation
* New SlotActivatedItem enables an item's attributes when equipped to specified slots
* New SlotActivatedItem enables an item's attributes when equipped to specified slots

=== chat ===
* Alias "/status" for command "/sentence"
* "sentence" is now displayed in player description when using "Look"


== Out ==
== Out ==