Preparing Stendhal 1.17: Difference between revisions
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imported>Hendrik Brummermann Created page with "There have been lots of changes in many different areas. This is really cool and I am excited about them. But I have trouble to catch up after being away for a couple of week..." |
imported>Hendrik Brummermann No edit summary |
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* Can restore window width, height, and maximized state |
* Can restore window width, height, and maximized state |
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* Drawing weather can be disabled in settings |
* Drawing weather can be disabled in settings |
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* The client can draw a weapon sprite with the attack swipes, if one is available |
* The client can draw a weapon sprite with the attack swipes, if one is available |
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::: Move to section "world"? |
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* Active entities reset animated sprite index to 1 to appear standing when stopped |
* Active entities reset animated sprite index to 1 to appear standing when stopped |
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* Zombie status is indicated by making the player green |
* Zombie status is indicated by making the player green |
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::: Is zombie status active? |
::: Is zombie status active? |
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=== fixes === |
=== fixes === |
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* Items can be given status resistance with StatusResistantItem implementation |
* Items can be given status resistance with StatusResistantItem implementation |
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* New SlotActivatedItem enables an item's attributes when equipped to specified slots |
* New SlotActivatedItem enables an item's attributes when equipped to specified slots |
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== Out == |
== Out == |
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