StendhalRefactoringClassBasics: Difference between revisions

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imported>Kymara
m Class System: spelling
imported>Kymara
spellings
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We have two ideas for the class system now, one is a standard Class System, and the other is an Open System.
Both systems will have a form of classessclasses, and they both have a skill tree you need to lvllevel up to gain access to better and more advanced skills, ideas and proposals for those skills should be under theretheir respective topic just below.
 
It is important to notice that not all the skills are combat oriented, there may be skills to find personspeople, to talk with animals, to cut wood, to mine iron, gold, etc...
 
* [[StendhalRefactoringSkillTree| Skill Tree]]
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== Open System ==
A completely different way of handling classes is if you made quests for the teacher who trains you in the different skills and spells. After you complete the trainers quest you will learn the skill he/she can teach, however, some skills has specific requiermentsrequirements, like you can't use magic while wearing other thenthan light armor, or you can't fire a bow properly if you have heavy armor.
 
An NPC to reset your skills isisn'ntt necesary in this system thouthough, since you can always change the path you originally choose, you just have to change your current equipmentsequipment in order to be able to use the skills. Another important thing is that some skills thatoppose iseach against eachotherother in nature, and should not be able to be used together,. thusThus we need a system where you can activate or disable the skills you can and want to use, making it impossible to activate two opposing skills.
 
In this system you could actually be both a mage and warrior thus making the class system completely opend for "dual classess" of any type, the skills you can learn is the same as in the Class System, but now you can learn all the availeble skills.
 
One thing that is very important in this system is that the players shudshould not be able to change the gear in the middle of a fight, otherviseotherwise the players could always change the gear to fit the oponentopponent they currently are currently fighting.
 
Maybe players should only be able to change the gear when they are inside an Inn or setting up camp? orOr atleastat least just be able to change the bigger parts like torso and legs while they are inside an Inn or camp.
Bracers, Boots, Helm and Gloves is still items that is easerlyeasily changed in the wilds, however I don't like to change my pants while in the middle of the forest, especially if they are made of heavy iron. :)
 
== Play-Style Depended Class System ==
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A player has used his heal spell 20 times and his sword 150 times. At the end of a quest he gains 100 exp. His heal level will raise with 1000 * 20 / (20 + 150 * 0.1) exp and his swordfighting level with 1000 * 150 * 0.1 / (20 + 150 * 0.1) exp. Because you need to use a sword more times to gain any effect it's uses is multiplied by 0.1.
 
This makes cooporationcooperation of a party more neededimportant. A warrior will always welcome a Mage to join the party and a priest. He can't do the quest alone. He needs healing from the other. And a priest with good exp with undead, can be very helpful in the fight against undead creatures. Priests heal better than Mages do, and warrior can't heal at all. Warriors use only healing potions, not magic scrolls.
 
It should still be ablepossible that a warrior casts a heal spell, but it wonwouldn't have any effect or only heal 1 hp. But because he uses heal spells more exp will go to healing and he will slowly become a priest. So it depends on what you use more, what class you gonna bebecome. One who goes in the front and fights hand to hand with enemies and he also use plenty of magic, will become a battlemage.
 
Mages who use a certain scroll often, learn to use that spell without the need of a scroll. Scrolls just increase the effect and the chance of successuccess.
 
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