User:Hendrik Brummermann/Temp: Difference between revisions

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imported>Hendrik Brummermann
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But I have trouble to catch up after being away for a couple of weeks. I'd like to have a release rather soon.
 
In my opinion we should deactivate anything for Stendhal 1.17, that is not perfect at this time. Those things willcan go into Stendhal 1.18, if they are stable till then. I hope to do Stendhal 1.18 a lot sooner than 1.17.
 
Branch creation planned for: 2015-04-09
Change log (master): http://sourceforge.net/p/arianne/stendhal/ci/master/tree/doc/CHANGES.txt
 
== Release announcement story and screenshots ==
 
== Open issue ==
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* Discuss whether to revert Ilisa's name back to ilisa in conversation.
* Website adjustment to new outfit sprite organisation (I remember that I did a dirty hack to fix something on the live system but cannot remember the details.
* Adjust release instructions and scripts to git
 
 
== In ==
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* Varying weather at outside zones
* Drunken player speech is now more confusing and depends on the state of drunkenness
* Animated flame tiles replaced in int_semos_wizards_tower_1
* Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy
* Aliases "zucchini" for "courgette", "armour" for "armor", "color" for "colour", "extend" for "prolong"
 
=== client ===
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* Links to stendhalgame.org in the chat log can be opened with a mouse click
* The client can draw a weapon sprite with the attack swipes, if one is available
 
=== fixes ===
* Fix player cannot move after zombie status wears off, zombie status removed for release
* Reporting killers on an entity death no longer lists all attackers at the time of death
 
== To discuss ==
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=== general ===
* New item medicinal ring: Slightly protects against poisoning
* Alternative ATK XP training with "testing.combat" defined defined for server
* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client
 
=== client ===
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=== code ===
* Aliases "zucchini" for "courgette", "armour" for "armor", "color" for "colour", "extend" for "prolong"
* Organized outfit parts into subdirectories
* Changed "player_base" outfit type to "body"
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* Active entities reset animated sprite index to 1 to appear standing when stopped
* Zombie status is indicated by making the player green
* Animated flame tiles replaced in int_semos_wizards_tower_1
 
=== fixes ===
* Fix player cannot move after zombie status wears off, zombie status removed for release
* Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy
* Refactored tiled/tileset/plant/cactus_2.png
* Refactored tiled/tileset/object/row_boat.png
* Reporting killers on an entity death no longer lists all attackers at the time of death
 
== Out ==