User:Hendrik Brummermann/Temp: Difference between revisions
Content deleted Content added
imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann No edit summary |
||
Line 3:
But I have trouble to catch up after being away for a couple of weeks. I'd like to have a release rather soon.
In my opinion we should deactivate anything for Stendhal 1.17, that is not perfect at this time. Those things
Branch creation planned for: 2015-04-09
Change log (master): http://sourceforge.net/p/arianne/stendhal/ci/master/tree/doc/CHANGES.txt
== Release announcement story and screenshots ==
== Open issue ==
Line 14 ⟶ 15:
* Discuss whether to revert Ilisa's name back to ilisa in conversation.
* Website adjustment to new outfit sprite organisation (I remember that I did a dirty hack to fix something on the live system but cannot remember the details.
* Adjust release instructions and scripts to git
== In ==
Line 26 ⟶ 27:
* Varying weather at outside zones
* Drunken player speech is now more confusing and depends on the state of drunkenness
* Animated flame tiles replaced in int_semos_wizards_tower_1▼
* Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy▼
* Aliases "zucchini" for "courgette", "armour" for "armor", "color" for "colour", "extend" for "prolong"▼
=== client ===
Line 33 ⟶ 37:
* Links to stendhalgame.org in the chat log can be opened with a mouse click
* The client can draw a weapon sprite with the attack swipes, if one is available
=== fixes ===▼
* Fix player cannot move after zombie status wears off, zombie status removed for release▼
* Reporting killers on an entity death no longer lists all attackers at the time of death▼
== To discuss ==
Line 38 ⟶ 46:
=== general ===
* New item medicinal ring: Slightly protects against poisoning
=== client ===
Line 48 ⟶ 54:
=== code ===
▲* Aliases "zucchini" for "courgette", "armour" for "armor", "color" for "colour", "extend" for "prolong"
* Organized outfit parts into subdirectories
* Changed "player_base" outfit type to "body"
Line 62 ⟶ 67:
* Active entities reset animated sprite index to 1 to appear standing when stopped
* Zombie status is indicated by making the player green
▲* Animated flame tiles replaced in int_semos_wizards_tower_1
▲=== fixes ===
▲* Fix player cannot move after zombie status wears off, zombie status removed for release
▲* Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy
▲* Reporting killers on an entity death no longer lists all attackers at the time of death
== Out ==
| |||