Implementing Poison in Stendhal: Difference between revisions

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* '''Should it stack?'''
** As is monsters can stack poison against players. Will this trait be too over powered for players?
***I believe it won't be overpowered if each weapon can only have one coat of poison on it at any time, and they require an amount of time to apply, similar to skills like fishing or coal mining. Poisons can be treated as a property of an item, similar to atk or def, except as either true/false, 0/1, or yes/nofalse, so poison cannot be added to a weapon that already has it. So new properties could be if the weapon has poison, and what type of poison it is. Combat could check for poison, and then apply the right effect. For instance a weapon with mega poison could have properties like this: Poisoned:1 P_type:5. It could be shown in the description as Poisoned [*****] with five stars. - Richgar
** If we remove the trait is it still fun, and worth the effort for players to use?
*** DependsPoison on how effective the poison willshould be with or without the abilityable to stack. The values of the poison can be modified, since they have no impact in-game right now., I'mso concernedwe aboutcould the stacking ability whenmake it comesnot tostack arrows.and Itjust doesn't seem logical to poison a bow like a melee weapon, so its more logical to poisonincrease the arrows. However, poisoning one arrow with a whole bottle doesn't seem reasonable. It would be more logical to poison a bunchdamage of arrows with one bottle, but ranged is already powerful as it is. If many arrows could be poisoned at once, combined with a stacking poison, it could make ranged overpowered. Instead, 2 arrowsArrows could be fully coated from tip to tail at a time, and provide the highest chance of inflicting poison. Next would be daggers, then swords, axes, and finally clubs. It would detect the weapon type based on the name of the weapon, "bow", "shuriken", "dagger", "sword" or "blade", "axe" or "scythe", "hammer" or "staff", and use that to determine the chance of inflicting poison. - Richgar
** How long does it last? Will the effect diminish?
*** Needs testing to find balanced values. The effect shouldn't diminish if it's to be consistent with poisonous creatures. - Richgar
*** This needs some testing after we decide whether poison should stack. Unless we're talking about a poison revamp that includes changing enemy poison effects, i think poison should behave like the poison of the monster it came from, so it wouldn't diminish. How long it lasts would need some testing for balance, or we could just use the same values as the current poisonous monsters in-game. - Richgar
* '''Will the weapon be beyond repair after some time?'''
** I believe poison should act as a temporary property of an item, and shouldn't affect its durability. A poisoned dagger is just a dagger with poison on it, is how I picture it. - Richgar
* '''Can poison be applied to the weapon right away?'''
** I believe it should take time to coat a weapon with poison, similar to skills like fishing or mining coal. You would put a bottle of poison in one hand, and the melee weapon, ammunition, or missile in the other, while having a tool like a handkerchief in your inventory. "Applying poison to weapon." would show in the chat log, and will apply after maybe 4 or 5 seconds, your weapon will have poison property enabled. - Richgar
** Do we need special NPCs who can craft such items or lay the effect on them?
*** I don't think thisit iswould abe good rpgfor concept.an Since poison mostly comes from monster hunting, I believe its betterNPC to givebe players the abilityable to poisontake theirpoisons ownand weapons.money Similarand tomake thestronger abilityrefined toversion millfor yourhigher ownlevel sugarplayers. - Richgar
** Is just poison as an item needed or does the player have to craft special potions before?
*** It just feels right that enemies drop poison bottles. However, there could be an assassin NPC who takes multiple bottles and money to craft more potent versions for higher level players. - Richgar
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==Discussion==
 
* I thinkFast stabby weapons like daggers and arrows should have athe higherhighest chance of inflicting poison, since they penetrate deeper, and then swords and axes, and finallythen clubs have the lowest chance. To apply the poison, it would be similar to the scroll eraser. You put the poison in one hand, and the weapon in the other., Whenand youthen attackhave witha tool in the weapon,inventory whethersuch youas successfullya handkerchief to apply. The poison thecan enemylast orfor nota set duration after being applied, theor poisonit iscould usedlast upfor a set amount of attacks. Since the poison bottles in the game have no use other than quests... I think theirthe values can be modified a bit to make them more balanced for implementing the use of poison. - Richgar
 
* There should probably be changes to the current values of each poison for them to be implemented into the game, for balance reasons. The current values of each poison, regen/total damage/frequency are: