Implementing Poison in Stendhal: Difference between revisions

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imported>Richgar
Changed the values for axes and swords in the equation. They seemed a bit low.
imported>Richgar
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*** I don't think this is a good rpg concept. Since poison mostly comes from monster hunting, I believe its better to give players the ability to poison their own weapons. Similar to the ability to mill your own sugar. - Richgar
** Is just poison as an item needed or does the player have to craft special potions before?
*** It just feels right that enemies drop poison bottles. However, there could be an assassin NPC who takes multiple bottles and money to craft more potent versions for higher level players. - Richgar
*** I believe the poison bottles will do just fine. They're extracted from poisonous monsters anyway. - Richgar
* '''What prevent players from using poisonous weapons all the time?'''
** I think there should be a delayed method of applying poison such as with a handkerchief so players can't use it in the middle of combat. Also, it would consume whole bottles. - Richgar
** Nothing but quantity, similar to health potions. Nothing prevents players from consuming too many health potions or antidotes. Similarly, poisons should be one-time use on weapons and be consumed in the same fashion. - Richgar
* '''Where does poison fit in with the elements? Fire/Ice, Light/Dark'''
** I believe that all poisonous or non-mortal enemies will be immune. This includes mostly dark enemies, but also a mix of creatures from the other three elements. - Richgar
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**I believe that all poisonous or non-mortal enemies will be immune. Said stuff above. - Richgar
* '''Can players use poisoned weapons without being hurt/poisoned on their own?
** MaybeNo, ifI theydon't usedthink rangedthere againstshould melee,be ora if they carried arisk bunchto ofthe antidotesuser. - Richgar
** New items like gloves needed which protect the player from being poisoned?
*** Gloves are a cool idea, but I think a specialized handkerchief for applying poison would be good. It would stop people from using poison all the time in combat because it would take time to apply the poison, similar to fishing or mining. - Richgar
*** I don't think so. Poison is chemical, not physical. If you are inflicted with poison, it doesn't matter how much armor you have. I believe the chance of getting poisoned should include the total health of the defender, and the percentage of the max damage that the attacker could possibly do. So the greater the attack roll, including what type of penetrable weapon the attacker is using, the greater the chance of inflicting poison. The greater the health pool of the enemy, the lower the chance that the inflicted wound will implement poison status. If an attack is blocked or misses, there would be no chance of inflicting poison, so def would have an indirect affect on the chance of getting poisoned. - Richgar
*** Will these be worn out after some time?
* '''Do poisoned creatures react like players? e.g. walking in a different way
** That would be pretty cool, but manyit playerswould canbe adaptweird quicklyand too easy to kite enemies. I don't find the reversedconfusion movement.effect Creaturesof shouldpoison belogical. ableI tothink doit soshould asbe well,a forseparate balancestatus purposeseffect. - Richgar
 
==Discussion==
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* If poison will be used as pure items for poisoning weapons, we should definitely think about decreasing the drop amount for poison. It's definitely too much and I guess there will not be any normal weapons anymore if just the normal one is used. - Bluelads4
** I'm suggesting that poison will not replace the weapon with a poisoned version but rather enable a temporary property of the weapon, stated above. I do agree that even by this method, normal poison bottles are a bit abundant, just by killing grass snakes. Even greater and deadly poison is a bit easy to get, by killing rats. If so, maybe we can make the method of attaining poison similar to fishing. We may use a tool, like a syringe along withneed an empty bottle, and use it on the corpse of the creature, which is a bit odd.. Oror the drop rate of poisons can simply be reduced, which seems like a better idea. - Richgar
 
* I came up with an equation for calculating infliction chance for poison.