Stendhal Quest/Coded Message from Finn Farmer: Difference between revisions
imported>Hendrik Brummermann m Hendrik Brummermann moved page Stendhal Quest Ideas/ Coded messages to Stendhal Quest Ideas/Coded messages |
imported>Hendrik Brummermann No edit summary |
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From an implementation point of view, I thought that the message can be composed of parts like: |
From an implementation point of view, I thought that the message can be composed of parts like: |
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object; description; location, e.g.: |
object; description; location, e.g.: |
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The banana rests in the fireplace (The banana; rests |
The banana rests in the fireplace (The banana; rests in; the fireplace) |
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The swallow is rising (The swallow; is rising; |
The swallow is rising from the hole (The swallow; is rising from; the hole) |
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Elvis has left the building (Elvis; has left; the building) |
Elvis has left the building (Elvis; has left; the building) |
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So mix these up to get: |
So mix these up to get: |
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Elvis rests |
Elvis rests in the building. |
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The swallow has left the building |
The swallow has left the building |
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The banana is rising |
The banana is rising from the fireplace |
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and the full message can be stored in the quest slot to be matched to what the player reports, or it can be stored in parts. |
and the full message can be stored in the quest slot to be matched to what the player reports, or it can be stored in parts. |
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We need to be careful with the link between verb and location. E. g. |
We need to be careful with the link between verb and location. E. g. |
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Elvis; has left; in the fireplace |
Elvis; has left; in the fireplace |
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:* I think, I fixed that by moving the preposition into the second part. --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 21:25, 10 August 2014 (CEST) |
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Revision as of 19:25, 10 August 2014
Stendhal Quests
Summary
idea from Kymara 11:23, 22 March 2010 (UTC)
An NPC might ask you to get a 'coded' message from another NPC and then tell it back to him. The message should be randomised each time for each player, and it's repeatable.
From an implementation point of view, I thought that the message can be composed of parts like: object; description; location, e.g.:
The banana rests in the fireplace (The banana; rests in; the fireplace) The swallow is rising from the hole (The swallow; is rising from; the hole) Elvis has left the building (Elvis; has left; the building)
So mix these up to get:
Elvis rests in the building. The swallow has left the building The banana is rising from the fireplace
and the full message can be stored in the quest slot to be matched to what the player reports, or it can be stored in parts.
I thought one of the NPC can be in the dungeons maybe, so it's a quest to send players to dungeons. (From Semos, say, <npc>Nomyr Ahba</npc> ?)
NPCs
The following existing or new NPCs participate in the quest
Suggested reward
On successful completion the player shall get...
Steps
- first the players does this
- second the player is asked to do that
...
Dialogues
What are the NPCs going to say?
Discussion and Comments
We need to be careful with the link between verb and location. E. g.
Elvis; has left; in the fireplace
- I think, I fixed that by moving the preposition into the second part. --Hendrik Brummermann (talk) 21:25, 10 August 2014 (CEST)