Tasks needed for containers: Difference between revisions

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imported>Kiheru
Marked keyring sprite done
imported>Kiheru
Marked hungry joshua done
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* The keyring item needs a sprite; the item is defined in ''containers.xml'' but is not used anywhere yet. <span style="color:green">Done.</span>
* The keyring item needs a sprite; the item is defined in ''containers.xml'' but is not used anywhere yet. <span style="color:green">Done.</span>
* '''PlayerTransformer''' Players with the keyring feature should get a keyring item, and the keyring contents need to be moved there. The old keyring slot can be deleted afterwards. The current client can show ''belt'' and ''back'' slots, if the player has those. The slot names have not been discussed much so they may or may not be the correct ones. In any case, the newly created keyring item should be placed to the appropriate new slot so that having space for all the items the player carries is guaranteed. <span style="color:green">Implemented, but not enabled in the code</span>
* '''PlayerTransformer''' Players with the keyring feature should get a keyring item, and the keyring contents need to be moved there. The old keyring slot can be deleted afterwards. The current client can show ''belt'' and ''back'' slots, if the player has those. The slot names have not been discussed much so they may or may not be the correct ones. In any case, the newly created keyring item should be placed to the appropriate new slot so that having space for all the items the player carries is guaranteed. <span style="color:green">Implemented, but not enabled in the code</span>
* '''HungryJoshua''' The keyring task should give a keyring item as a reward, instead of turning on the keyring feature. The keyring should be placed to the ''belt'' slot (see caveat above), and move any possible item in that slot to the keyring.
* '''HungryJoshua''' The keyring task should give a keyring item as a reward, instead of turning on the keyring feature. The keyring should be placed to the ''belt'' slot (see caveat above), and move any possible item in that slot to the keyring. <span style="color:green">The reward is a keyring item now, if the server is started with stendhal.container=true</span>


== A new container item ==
== A new container item ==