Ideas for Stendhal/Item Deterioration: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Madmetzger
No edit summary
imported>Madmetzger
Line 11: Line 11:


==Lifetime of items==
==Lifetime of items==
One of the main questions while implementing damaging of items is how long an item should live. A too short lifetime will be too annoying for players whereas a too long lifetime will be of no effect for the economy in Stendhal. Therefore answering this question is an important step towards implementation of item deterioration.
How long should an item be usable? Should it break completely?

{{TODO|Gather data about average session length and fights}}

{{TODO|Discuss breaking vs. not breaking, further effects on damaged items?}}

==Repair Prices==
==Repair Prices==
How much should a player pay for a repair? What are the factors involved for price calculation?
How much should a player pay for a repair? What are the factors involved for price calculation?