Ideas for Stendhal/Item Deterioration: Difference between revisions
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Like in reality in Stendhal the weapons, armors, shields and so on are subject to being damaged during their use. This behaviour is two fold regarding the intentions behind it: |
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Damaging of items as part of Stendhal's economy, money drain. |
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# Strategic component |
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# Economic aspects |
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The first one forces players to think about their equipment. Considerations like "Do I need another weapon?" before going adventuring or "Should I return to a city and repair?" in the middle of an adventure add some more depth to the game play. |
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Further it is also a tool that helps to regulate the amount of money in the game by being a money drain. |
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Therefore this concept describes how to implement deterioration of items in Stendhal. |
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==Lifetime of items== |
==Lifetime of items== |
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