Ideas for Stendhal/Item Deterioration: Difference between revisions

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Like in reality in Stendhal the weapons, armors, shields and so on are subject to being damaged during their use. This behaviour is two fold regarding the intentions behind it:
Damaging of items as part of Stendhal's economy, money drain.

# Strategic component
# Economic aspects

The first one forces players to think about their equipment. Considerations like "Do I need another weapon?" before going adventuring or "Should I return to a city and repair?" in the middle of an adventure add some more depth to the game play.

Further it is also a tool that helps to regulate the amount of money in the game by being a money drain.

Therefore this concept describes how to implement deterioration of items in Stendhal.


==Lifetime of items==
==Lifetime of items==