Implementing Poison in Stendhal: Difference between revisions
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imported>Richgar Added a resolutions section |
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* If poison will be used as pure items for poisoning weapons, we should definitely think about decreasing the drop amount for poison. It's definitely too much and I guess there will not be any normal weapons anymore if just the normal one is used. - Bluelads4 |
* If poison will be used as pure items for poisoning weapons, we should definitely think about decreasing the drop amount for poison. It's definitely too much and I guess there will not be any normal weapons anymore if just the normal one is used. - Bluelads4 |
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** I'm suggesting that poison will not replace the weapon with a poisoned version but rather enable a temporary property of the weapon, stated above. I do agree that even by this method, normal poison bottles are a bit abundant, just by killing grass snakes. Even greater and deadly poison is a bit easy to get, by killing rats. If so, maybe we can make the method of attaining poison similar to fishing. We may use a tool, like a syringe along with an empty bottle, and use it on the corpse of the creature, which is a bit odd.. Or the drop rate of poisons can simply be reduced, which seems like a better idea. - Richgar |
** I'm suggesting that poison will not replace the weapon with a poisoned version but rather enable a temporary property of the weapon, stated above. I do agree that even by this method, normal poison bottles are a bit abundant, just by killing grass snakes. Even greater and deadly poison is a bit easy to get, by killing rats. If so, maybe we can make the method of attaining poison similar to fishing. We may use a tool, like a syringe along with an empty bottle, and use it on the corpse of the creature, which is a bit odd.. Or the drop rate of poisons can simply be reduced, which seems like a better idea. - Richgar |
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==Resolutions== |
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* Imorgen will be an NPC that has some relation to poison. |
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* Damage caused by poison will not contribute to any kind of xp. |
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* Poisonous or non-mortal enemies will be immune to poison. Golems will have a resistance to poison. |
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==Related Feature Request posts== |
==Related Feature Request posts== |
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