Implementing Poison in Stendhal: Difference between revisions
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imported>Richgar mNo edit summary |
imported>Blacklads |
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** Mostly agree with this point. Right away the undead seems like the obvious choice for immunity. |
** Mostly agree with this point. Right away the undead seems like the obvious choice for immunity. |
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* I kind of like the idea of poison weapons as temporary upgrades to existing weapons. Like have an npc upgrade it for some fee, and some amount of poison bottles. At some point in time, have it revert back to the plain weapon, or it could corrode away. ~[[User:Soniccuz|Soniccuz]] |
* I kind of like the idea of poison weapons as temporary upgrades to existing weapons. Like have an npc upgrade it for some fee, and some amount of poison bottles. At some point in time, have it revert back to the plain weapon, or it could corrode away. ~[[User:Soniccuz|Soniccuz]] |
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* If poison will be used as pure items for poisoning weapons, we should definitely think about decreasing the drop amount for poison. It's definitely too much and I guess there will not be any normal weapons anymore if just the normal one is used. - Bluelads4 |
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==Related Feature Request posts== |
==Related Feature Request posts== |
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