Stendhal Testing: Difference between revisions

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imported>AntumDeluge
imported>AntumDeluge
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* Changing KidGhostNPC path in relation to map changes around 0_ados_city_n
** Please check if NPC gets stuck anywhere around new collisions (it's a ghost so it's absolutely fine if he runs through anything ;) ) <span style="color:orangeblue; font-weight:bold;">NOT TESTED BY:</span> <player>deluge|AntumDeluge</player>
 
 
==== Paths for Passive NPCs ====